Other > General Game Discussion
Books and Skill-Points discussion
avv:
--- Quote from: Surf on August 25, 2011, 01:43:48 PM ---I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying? It's just an additional hassle, IMO this is not the way this issue should be solved.
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Yes they might end up as "must have" feature. Best consumable items are like beer, mentats and occasionally psycho: you have times when you can take them but also times when there's no need to do that. Beer is only needed when you need to taxi your pal, mentats are needed when you want to do quest or trade. A player made the decision to take cha1 but he can temporarily remove the drawbacks by taking drugs that cost money. Personally I think that's a good feature. If there was neither beer or mentats, the only way would be to make an alt to trade or taxi.
The necessity of books will all depend how skills impact the character's performance. For example if repairing is faster or more effective the higher the skill, repair book is "must have". But if higher repair only allows to repair more high tech stuff, repair book isn't always "must have".
Surf:
--- Quote from: Crazy on August 25, 2011, 01:54:30 PM ---If it's only non combat skills
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The original suggestion was both aimed at non-combat, aswell as combat skills.
--- Quote ---the richest will obviously always have an advantage.
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Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?
Crazy:
--- Quote from: Surf on August 25, 2011, 02:02:43 PM ---Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?
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Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating. Death really don't mean anything for the thrower in such cases, but do for the other one... Such small boost to rich player won't make a very noticable difference in the fight, but it can improve your chances a bit, which is always welcome. Some more things to achieve for us, evil powerbuilders.
Surf:
--- Quote from: Crazy on August 25, 2011, 02:14:05 PM ---Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating.
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Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend is so much better, I see.
Crazy:
--- Quote from: Surf on August 25, 2011, 02:28:52 PM ---Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend.
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Nope, but offering another small boost to the rich don't sounds so bad for me. It won't give him twice more chance of victory... Also, I do make a difference between the "doesn't cost anything" (bluesuit, leather jacket, throwing knife, hunting rifle) and "cost a bit but not too much" (.223 pistol, metal). The first one should get slaughtered 9 times out of 10, as he don't loose anything, the second should have fair chance, with a slight disadvantage against someone with top tier.
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