Other > Suggestions

Remove or Nerf militia please!

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Marko69:
It makes no sense, militia got from around 300-500 hp and a sniper perk, or a lot of critical chance, it's unfair against player level and characters, makes town fights all shitty and unbalanced. It's bad for gameplay. NPC:2238. I don't know what else to say.

mojuk:
I think that DARK KNIGHT should be able to handle some militia or am I wrong?
Use your dark magic or sacrifice some friends...

Chrupek:

--- Quote from: Marko69 on August 24, 2011, 01:10:45 PM ---I don't know what else to say.

--- End quote ---
Maybe nothing.
Its just a game remember. Militia makes sense, because few pvp chars cant simply blow up wkole town. Try to imagine that 1 sniper at the gate, represent 20 policemen:] We know that VC is bigger than that small area in Fonline, so we know that military forces are bigger than few guards.

avv:

--- Quote from: Chrupek on August 24, 2011, 02:11:53 PM ---Maybe nothing.
Its just a game remember. Militia makes sense, because few pvp chars cant simply blow up wkole town. Try to imagine that 1 sniper at the gate, represent 20 policemen:] We know that VC is bigger than that small area in Fonline, so we know that military forces are bigger than few guards.

--- End quote ---

But guess what: few pvp chars can already blow up whole town by camping some small building when the defenders are sleeping. Even tsar uber 600hp militia has been wiped out in few hours when they weren't there to watch over the town.

Johnnybravo:
Obviously militia is godsent for keepers so they have some chance to prevent their stuff being taken when nobody can play.
However it's not really good feature otherwise.
I could've imagine it done better so that you wouldn't need to roll good weapons and keep killing it, but you couldn't have militia all the day long or whatever.
Like taking huge part of city income to be managed, based on hours atcive. In hours they are not paid for there'd be only small patrol to take care of order (because killing it off completly would be quite messy). Ofcourse choosing 24/7 militia would cost 100% of city income, while 12/7 could be perhaps less than 50% to encourage making some window but not turning it off completly.

Ofcourse there're other possibly better solutions to this problem, but ideally militia should appear only in hours you can't play, and should be able to manage itself while being somewhat effective.
That means suicide killing shouldn't be possible, and you shouldn't be able to roll all-sniper crew either.
And ideally only small patrols would exist and reinforce in case of casaulties or bigger threat, so it does not play that big role in case of uninterested skirmishes.

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