FOnline Development > 3D Development

Shaders and effects

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TommyTheGun:

--- Quote ---but end and beginning of year is hard for me to keep business working so i need to work much much more in my job
--- End quote ---

We all do, bro... We all do... Yet some of us are able to find some time to spare on the whole 2,5d project and others (like me) don't ;).  Keeping in mind, there are not so many people working on it right now, the progress is awesome if you ask me.

I dont know shit about shaders, effects and that sort of stuff - but does "pallette cut" mean effect which forces models (textures?) to use the original Fallout (in that particular case ofcourse) pallete only? If its something completely different, then is there a way to make such effect or does it need to be done at the texture stage?

Also - im terribly sorry for such a nooblike questions.

baaelSiljan:

--- Quote from: TommyTheGun on January 05, 2012, 01:02:35 pm ---I dont know shit about shaders, effects and that sort of stuff - but does "pallette cut" mean effect which forces models (textures?) to use the original Fallout (in that particular case ofcourse) pallete only?

--- End quote ---

close..

like it is in original fallout:

 modeled -> textured -> rendered -> applied palette on rendered sprites (i dont remember no. of colours)

in FOnline is realtime 3d rendering, so we should lower colour number of all 3d models at once, or for every single one, but it should be done on top of rendering (postprocessing) same as pixelisation, and there is a problem with textures, some may look great, some may look odd, cause You loose details, and in order to get it good looking You need to do some tricks with contrasted areas etc.


TommyTheGun:
I see... Then again - you can only start working on textures when you see them on the model with right effects applied, right? Or is there any way to easly stimulate such an effect for example in Photoshop or Blender? [I mean - for example in Photoshop - using some filter, whatsoever, to see how the model (taken for example from blender's redner) would look like with Fallout pallette put on. That way you can see what parts of texture need to be redone/tweaked.]

Not sure if making myself clear, or just writing hard to understand for anyone else nonsense... (Oh! You can put Fry's picture in here)

baaelSiljan:
You just need to keep it in mind, result will be always best visible in game.

Exactly, this means that You need to do some things better visible, cause 2px line on 512^2 texture would not be visible on postprocessed element, so if You want it to be visible You must play with contrast and size etc. But wait with heavy processing of textures until it will work good, Dirty Shaders got variables to set values, cause right now any model and texture may work in different way with it, You just need to optimise those values for Your work.

Luther Blissett:

--- Quote from: Lexx on January 04, 2012, 10:00:40 pm ---I saw it fast because the skin seems to be a bit overblended, imo. :)
--- End quote ---


--- Quote from: LagMaster on January 05, 2012, 06:51:25 am ---[...]i know who is 3D, only cuz of the hair looking a bit diferent and clean black
--- End quote ---


--- Quote from: TommyTheGun on January 05, 2012, 02:17:50 am ---[...]its only because the colours are different... Meh... I mean - the difference beteen the fallout colours palette is obvious.[...]

--- End quote ---

It's good to try this little trick from time to time I think. I knew it wasn't perfect - but putting it up there in a "spot the 3D model" competition is a fun way to spot the little things that need adjusting :)

So, looking at this, we know that these things need looking at :
- Skin brightness, colour etc (combination of adjusting texture and adjusting effects & shaders)
- This hair model doesn't quite match the sprite, but it is perfectly fine as a hair model. So we make another one which is slightly different (adjust model and texture)
- The leather jacket brightness and colour (adjusting texture, effects, shaders)
- Overall colours are different (adjusting textures, effects, shaders)

On the subtlest level of the leather jacket texture, I would say it's a slightly blue-black, compared to the brown-black of the sprite next to her. Someone could fix this with a simple "hue shift" in photoshop i.e. "-2 towards the red spectrum".

For the skin, I would say it's slightly too pink and slightly too light, so this could perhaps be fixed by slightly lowering the brightness and slightly shifting the hue to a more brown/orange shade. I do think though that the female leather jacket is only a few small alterations away from being "almost perfect".

Some of the other models and textures are a lot further off. Now we've had such developments in shaders and lighting etc, it may be a good time to start looking over these older models again and tweaking them until they can be "Where's Wally" pictures too.

Little things like adjusting the shade of brown on the metal armour trousers could literally be done with minimal knowledge of photoshop and a 3D compatible SDK set up (adjust brightness and hue, save, reload, look at it, close it, repeat) - but it would take some time. The metal armour itself will be one of the most difficult, because of trying to get the shiny effect just right, but there's definitely some basic texture work which anyone could have a go at.


--- Quote from: lisac on January 05, 2012, 08:06:55 am ---The combat leather jacket looks fantastic, if you ask me. I would probably never be able to reach such a good model myself (well, at least not without many months of training and modeling). I can only clap my hands and ask for more, because I'm* a greedy human like everyone else.
--- End quote ---

That's lovely to hear - it was the first armour model I did for Fonline. After registering about a year ago, I made a power fist, shotgun, then asked if it was okay if I tried to do an armour :) It really looks so much better now than when it was first tested, and I haven't changed a thing on it myself. Proof of the excellent work on the lighting and shading and effects I think.

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