FOnline Development > 3D Development
Shaders and effects
Lexx:
I saw it fast because the skin seems to be a bit overblended, imo. :) But the combat leather jacket dude is extremely good (though, it's sticking out a bit as well due to the fine details- the original critters aren't that detailed).
TommyTheGun:
Well... It was pretty easy to spot the weakest link... Still - when it comes to me, its only because the colours are different... Meh... I mean - the difference beteen the fallout colours palette is obvious. Other than that - its awesome.
LagMaster:
the first pic saw it first time when i was tired, didn't saw shit even with zoom, but now i know who is 3D, only cuz of the hair looking a bit diferent and clean black
lisac2k:
The combat leather jacket looks fantastic, if you ask me. I would probably never be able to reach such a good model myself (well, at least not without many months of training and modeling). I can only clap my hands and ask for more, because I'm* a greedy human like everyone else.
*at least when it comes down to leather jackets in FOnline
baaelSiljan:
;D I'm very happy, this is trick, but
* textures need to be done with keeping in mind that it have to match 2D - like leather jacket or dust coat
* pallette cut should be done on every model, i've tried it but better works with posterisation, as long as we dont fix all textures
* i didn't noticed big difference in speed - there are only few simple calculations, but mipmaps are off - to look more ugly - it may make it (very) little slower as I know
* better than adding noise would be pixelisation, we speak with Atom about that, but end and beginning of year is hard for me to keep business working so i need to work much much more in my job
:)
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