FOnline Development > 3D Development

Shaders and effects

<< < (13/16) > >>

Opera:

--- Quote from: baaelSiljan on December 17, 2011, 04:05:27 pm ---http://rudo-brody.pl/uploads/2011-12-17_1544.png

--- End quote ---

I'm impressed. It fits the environment perfectly and looks very much like a 2D sprite. Any chance to see Leather Jacket, Metal Armor and Combat armor with these shaders using also 100% zoom?

baaelSiljan:

--- Quote from: Opera on December 19, 2011, 03:24:37 pm ---I'm impressed. It fits the environment perfectly and looks very much like a 2D sprite. Any chance to see Leather Jacket, Metal Armor and Combat armor with these shaders using also 100% zoom?

--- End quote ---

Thanks :) It is quite tricky now, it shouldn't be in such shader. We are thinking about that, we know how to do that, but my last information is that we need to ask Cvet for some help with processing handle. I think posterization should stay on model, but pixelization should be on top of 3d layer on view projection.

Luther Blissett:
Look like another good opportunity to play a Where's Wally style "spot the 3D model".



You'll be able to spot it, but it certainly blends in quite nicely. It may work even better for someone with a newer graphics card with antialiasing etc. Looks nice here too :



Combat Leather jacket has certainly never looked so "sprite-like" to me so far. He's not perfect, but he doesn't stick out horribly. To my eyes, he looks like he belongs there.

Note that I also got the program crash upon exiting, and it seemed to slow things down a little (again, the slow graphics card I think). Other than that, this is an exciting development - keep up the good work!

barter1113:
OH FUCK! First screenshot without zoom is very nice :D Holy shit very good.

Graf:
I should say, that I wasn't been able to find it out without of a zoom, which is very, very good result. Moreover, it even took me about 10-15 seconds of peruse looking, to find out the 3D model. Wow, it's all I can say.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version