FOnline Development > 3D Development

Shaders and effects

<< < (11/16) > >>

barter1113:
OMG baaelSiljan very nice. I love nightvision shader i know it is for fun but looks promising and it is good idea :D Very good.

Lizard:
Most impressive!

LagMaster:
oooooooooooooommmmmmmmmmmmmmmmmmmmmmmmmgggggggggggggggggggg


epic!!!!!!!!!!

baaelSiljan:

--- Quote from: Luther Blissett on December 17, 2011, 05:35:14 am ---This looks very promising! The texture on that coat could also be improved a little both tonally and in terms of the colour range (I made it, so I assume the comment won't offend anyone). It was made before the specular shaders were implemented, so includes a lot of "painted on" highlight and shadow, which is now a little too "old school" now we have the engine responding to lighting.

If the original .PSD file would be useful for your testing, I can send that along. Otherwise, feel free to redo / improve the texture as necessary :)

--- End quote ---

It looks most falloutish :) I love this coat! But fun with adjusting I will left to You, I just created some shader effects ;)

baaelSiljan:
    DIRTY SHADERS 0.2


* download: http://rudo-brody.pl/dirtyshaders02.zip
* do backup of Client\data\effects\3D_Default.fx
* do backup of Client\data\effects\3D_SpecularMapping.fx
* extract zip to Client\data\effects\
* modify FO3D files
   BEWARE:

   May cause error when quiting game (I don't know why).


--- Code: ---
  DIRTY SHADERS 0.2
  -----------------

  POLARYZATION AND NOISE:

  Add those values to FO3D model:
 
    float NumberOFColors
      number of colors for polarization filter
   
    float Gamma
      gamma option for polarization filter, play with it to get best result 
   
   
    float AddNoise
      noise amount - 0.0 to 1.0 (more than 1.0 can be passed but looks ugly) 
 
 
  example:
 
  EffDef Floats NumberOFColors 8
  EffDef Floats Gamma 0,6
  EffDef Floats AddNoise 1,0
 


Change log:

  0.2
    removed mip mapping so textures should look more ugly and dirty and pixelated ;)
 
  0.1
    initial shaders

--- End code ---

example code IMO best for coat:


--- Code: ---
   EffDef Floats NumberOFColors 12
   EffDef Floats Gamma 0,8
   EffDef Floats AddNoise 0,4


--- End code ---

    EFFECT:

   
   

   Please check it and play with it and get fun.. I'm waiting for your changes and opinions.


Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version