FOnline Development > 3D Development

Shaders and effects

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Luther Blissett:
Whilst you mention it (off topic to main thread, sorry) - two things that have come up in conversation recently were :
a) Ability to "refresh assets" in 3D engine i.e. reload models and textures without having to quit and restart the program.
b) Some information about or control of the connection between action and animation - i.e. currently the enemy receives damage from the 1st frame of the animation, so is damaged / killed before the punch is thrown or gun is lifted to shoot.

These might both be "big asks", but I see "B" as something that's probably necessary before the 3D stuff can really be considered playable. Perhaps if there was a way to assign the "shot event" to occur at a specific point in the animation, this would be quite easy to solve. There may of course be some other way of solving this.

"A" isn't necessary for a playable engine, but could make testing and development a lot quicker.

Bartosz:

--- Quote from: Luther Blissett on September 15, 2011, 08:39:00 pm ---(...)

--- End quote ---

Forwarded it to appropriate instance;)

Jimmy BoyX:
Wow new shaders look amazing.

barter1113:
nothing new?

Johnnybravo:
Not really, there is not much to be done at this moment anyway. If I ever get idea how to add some dithering, I will post it (just index lookup looks shit and not even worth it).
OFC if there is anything particular you need, just ask.

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