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Play WikiBoy BugTracker Developer's blog
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Author Topic: Development insider  (Read 2953 times)

Bartosz

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Re: Development insider
« Reply #15 on: August 29, 2011, 09:21:41 pm »

Yes, the game server holds the data it needs (player statuses/player faction variables) on its own and updates them periodically (synchronization).
When game logic asks for them, it works just like it works now - without requesting external database.
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Bartosz

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Re: Development insider
« Reply #16 on: September 07, 2011, 10:07:38 am »

Short writeup on what I've been prototyping lately:
http://fonline2238.blogspot.com/2011/09/testing-your-server-scripts.html
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Re: Development insider
« Reply #17 on: September 07, 2011, 10:54:29 am »

Youhou! \o/
**Read the story, eating his apple candy**

Ohhh .. I remember I loved to cut wood of all tree in encounter to see them growing ... :D

So, I make bots and put them in tree encounters...

Perhaps slaves can be ordered to cut wood.
If only they would drop it when they are full.

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I wish there were bags, backpacks, etc. in Fonline.

Bartosz

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Re: Development insider
« Reply #18 on: September 14, 2011, 12:26:49 pm »

Another entry from a diary of happy scripter:

http://fonline2238.blogspot.com/2011/09/living-without-client.html
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Re: Development insider
« Reply #19 on: September 20, 2011, 03:03:11 pm »

Thanx for your action, Scypior.
Your explanations and samples are very helpfull for sunday coders.
 :)
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