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Author Topic: Coilguns-New Energy Weapon  (Read 5341 times)

Cold_Fusion

  • Energy Weapons Maniac
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Re: Coilguns-New Energy Weapon
« Reply #15 on: September 11, 2011, 08:51:17 pm »

There is no need for penalty, because of powerful SG/BG weapons are perfectly comparable to those in EW category.
I'm sure in Fallout Minigun (the weapon nobody uses nowdays) was weapon perfectly capable of shredding enemies to pieces. It was somewhat worse than Gatling Laser, and AP ammo did never work, but it was still powerful enough to be compared to Plasma/Laser rifle, and so was Rocket Launcher.
Fallout2 screwed a lot of things (nearly all the firearms added in were lacking any imagination, and severely screwing post-ap atmosphere), but the new weapons added to BG were on par of everything new in EW/SG as well as filling some gaps in between only 2 tiers in Fallout (that is Flamethrower being one and Minigun/Rocket Launcher the second).
Also basic Minigun was not ever bad weapon, but it suffered by Fallout 2 poor balance that did not translate from Fallout where weapons made sense because of the enemies encountered, because with it low damage and high amount of bullets, it was gutted by DT on armors (which was working fine in Fallout, where you played walking tank, which was Power Armor supposed to make you).
But well without going on armors, there's no reason for any category to have ridiculous penalty, the weapons are not better, they just miss low tier, and it's really the same for BG as well. Might be cool for RP, might make it look different, but it's just a new bat in game that is stuffed of them to the roof already.

I couldn't poissibly describe that better, especially the part about Fallout 2 mess-up.
Thinkng of added low-tier and/or homemade weapons, one could even consider tossing in a variaion of Wastelander Perk from "Fallout: Brotherhood of Steel" (which was propably the best thing this poor game had climate-wise.)

P.S. Wastelander Perk (it was actually called a Skill in there if I remember correcly) added +Critical Chance when using homemade weapons. In here it could just provide a damage bonus.
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-= It was the cleansing of the planet. The inattention by those who came before caused the holy fires. It was justice. =-

Grommok

  • Desert Ranger
  • Offline
Re: Coilguns-New Energy Weapon
« Reply #16 on: September 14, 2011, 03:49:14 pm »

Well, this will need a "new" category of weapons, Homemade Weapons/Jury Rigged Weapons.
That category might be the only one craftable by players (maybe profession might be learned with quests-questlines) and will include Coilguns, Pipe Rifles, Zip Gun, a jury-rigged Ripper maybe, a "scavenged" Super Sledge, and so on...
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