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Author Topic: A healing gun done right: Liquid bandages/healing goo.  (Read 1693 times)

A healing gun done right: Liquid bandages/healing goo.
« on: August 17, 2011, 04:37:51 am »

After talking with a good drow friend of mine, i've come up with a new whacky idea, and taking a hint from this thread as well.

The new liquid bandage/healing goo gun would be a burst with 20 rounds in it, and based off of doc skill, and would heal 10 HP per round or so, and have a range of 1 hex.

This way, if you have around 120+ doc skill doc, you could heal around 100-200 points on team mates only, thus enabling a new type of item based team work healing, that requires a person to use it on you, but heals twice as much as a super stim.

-Ulrek-
« Last Edit: August 19, 2011, 03:01:30 am by Ulrek »
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jonny rust

  • Caravan Dan
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #1 on: August 17, 2011, 03:12:16 pm »

yea! woud be great for field medics.

Gun should be purchasable (in VC, and more rarely outside of VC) and not craftable IMO though doctor profession should be able to make/fill cartridges.
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Senocular

  • The Real Roleplayer
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #2 on: August 17, 2011, 03:29:12 pm »

Just make the stimpack cartridges for Needler gun and when loaded limit its range to 1 hex. Would work the same way.
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #3 on: August 17, 2011, 04:47:14 pm »

Just make the stimpack cartridges for Needler gun and when loaded limit its range to 1 hex. Would work the same way.
Because of range is determined by gun, not ammo, it would be difficult. However, needler has no burst mode, so this could work that way: you can 'burst' for 1hex and it works only with new cartriges.
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Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #4 on: August 17, 2011, 05:38:53 pm »

What is it good for ? I can rather use on stimpack on someone else.
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Johnnybravo

  • Hey there!
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #5 on: August 18, 2011, 10:15:55 pm »

So that guards kill you for healing :d
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #6 on: August 19, 2011, 03:02:30 am »

Updated OP.

Also, Rule #23782ksjhdrfk of FOnline, don't heal people in NCR.

-Ulrek-
« Last Edit: August 19, 2011, 03:06:40 am by Ulrek »
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arathhunter

  • Arath =Gray Rock Village Leader= -Canadian Drow-
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #7 on: August 19, 2011, 03:12:26 am »

I'm a Shepard, and this is my favorite brahmin in the wasteland.


I got a warning that this is spam? seriously? far as I see it I havent crossed any rules and someones being report happy <_>
« Last Edit: August 22, 2011, 06:50:56 am by arathhunter »
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LagMaster

  • No. 1 Topic Starter
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #8 on: August 19, 2011, 11:48:16 am »

<a href="https://www.youtube.com/watch?v=8kYUteCvKJQ" target="_blank">https://www.youtube.com/watch?v=8kYUteCvKJQ</a>
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Reiniat

  • Humanhunter
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Re: A healing gun done right: Liquid bandages/healing goo.
« Reply #9 on: August 19, 2011, 04:43:54 pm »

What about a desfibrilator? (plus the gun) You see your friend cutted in half lying on the ground and you use your desfibrilator to make him back to life, with low HP of course, and after some trys, sounds nice.
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