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Author Topic: Questions and Answers #5  (Read 296724 times)

Re: Questions and Answers #5
« Reply #1605 on: May 06, 2013, 06:53:09 am »

If I remember correctly, having too high of an AC will result in the critters in encounters just running away.

I decided to just go for it and try the build out, test things for myself.

What you say is true though, and it is EXTREMELY annoying. Even more annoying is they end up wasting 30seconds for each turn shouting out random taunts....and doing nothing. Does anyone know anything about this? It didn't start until I got to 100AC.

EDIT: Oh yeah and even with 100AC, tough golden geckos at least seem to hit me regularly, i'm wondering if it is ever going to be useful for farming...well anything. I'll keep going and get to 140 at least and explore around for further testing.

EDIT AGAIN: Regular molerats consistently hit me while I'm at 100AC...WTF? They're suppose to be at -5% chance to hit if I'm reading "to hit chance" correctly on the wiki, and even if I'm grossly way off, when I'm at 100AC, just 40short of the maximum, fucking molerats are hitting me nearly always. AC builds are looking to be a complete and utter waste of time except to scare way intelligent NPCs, which is even more annoying since you then ahve to wait 30seconds per NPC to take their turn.

Still science must continue on, I must know for sure...

EDIT Again: new confirmation, it isn't just intelligent NPCs, even mantis seem to know to only run and not even bother attacking, and they suffer from the bug of "lets sit there for the 30 seconds and do nothing"

Concluding statements: AC is absolutely useless in pve, and actually makes things harder because enemies will run away from you, and bugs will take up more time. Pretty much confirmed molerats hit 9 out of 9 times while you have 100 AC, something seems EXTREMELY wrong with that.

The only other build I can possibly imagine that makes use of AC is one that is purely to run away in real time combats and hope that ranged attackers don't hit. If others have any ideas or input, I'll gladly listen and further test them out, I just feel like I need to stop leveling this character now, and may return to him later.

Oh and something must be missing, or way off for the wiki's information on chance to hit for melee, or it is way off on the stats on various critters, and that the humble molerat actually would seem to have 195+ or so unarmed.

EDIT: Damn my curiosity and hope. I'm going to keep testing this, i'll just farm up materials for my next character along the way so it isn't a total loss if I don't discover something.

I did find that ants don't fear 100ac though....so weird. Although on a whim I'm wondering if level has something to do with this, as I've been level 3...
« Last Edit: May 06, 2013, 08:53:01 am by Admiral Zombie »
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Re: Questions and Answers #5
« Reply #1606 on: May 06, 2013, 03:50:20 pm »

Hi,

does anyone knows where to exchange the case from gun runne to BOS to get the minigun blueprint?
Also, do you need reputation to get inside the facility?

I did all the quests for them, and got more than 2000 reputation but it keeps decreasing since there is no more quest to accomplish and so nothing to win anymore.
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the underground

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Re: Questions and Answers #5
« Reply #1607 on: May 06, 2013, 06:22:52 pm »

What level of science is needed for effective dismantling?
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!

Tomowolf

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Re: Questions and Answers #5
« Reply #1608 on: May 06, 2013, 06:50:09 pm »

What level of science is needed for effective dismantling?
200% or more, best would be 300% of course.
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h

the underground

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Re: Questions and Answers #5
« Reply #1609 on: May 06, 2013, 10:10:58 pm »

200% or more, best would be 300% of course.
That's what I thought. Thanx!
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
Re: Questions and Answers #5
« Reply #1610 on: May 09, 2013, 03:03:02 am »

Whats the exact view on multiplaying? It use to be a flatout no in the past, but I've heard some people mention that its ok now, as long as you only use it for PvE.

EDIT: Also, what exactly is the critical modifier on armor? The wiki page doesn't mention this number. I'm at 1 Luck, mostly going on a small guns burster/fast shot, and I'm wondering about how much of a difference the perk spray and pray will make. It is a little bit more vague/hard to understand compared to other perks like bonus ranged damage.
« Last Edit: May 09, 2013, 06:04:41 am by Admiral Zombie »
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Re: Questions and Answers #5
« Reply #1611 on: May 09, 2013, 05:09:15 pm »

Hi all,

is there a safe medical terminal somewhere?

Thx
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JovankaB

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Re: Questions and Answers #5
« Reply #1612 on: May 09, 2013, 05:13:54 pm »

Hi all,

is there a safe medical terminal somewhere?

Thx

No. The terminals in V15 and Necropolis are the only ones for now.
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Mike Crosser

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Re: Questions and Answers #5
« Reply #1613 on: May 09, 2013, 06:16:18 pm »

No. The terminals in V15 and Necropolis are the only ones for now.
Why?
The VC one was perfectly fine.
Since you would have to get the citizenship.
T'was balanced.

xsarq

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Re: Questions and Answers #5
« Reply #1614 on: May 09, 2013, 06:16:45 pm »

no it just meant another alt.
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Mike Crosser

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Re: Questions and Answers #5
« Reply #1615 on: May 09, 2013, 06:17:36 pm »

no it just meant another alt.
Still,I don't see why we can't have it.
Re: Questions and Answers #5
« Reply #1616 on: May 09, 2013, 06:55:26 pm »

Ok thx all, its a problem since my VC reputation is really bad.
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JovankaB

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Re: Questions and Answers #5
« Reply #1617 on: May 09, 2013, 07:30:30 pm »

Why?
The VC one was perfectly fine.
Since you would have to get the citizenship.
T'was balanced.

Because high tier items are supposed to be crafted in unguarded locations.

Although in my opinion we could add it back, if you would have to pay for
example 20% base price fee to the doctor for every drug crafted, because
it would not make the other terminals completely pointless contrary to
"make citizen alt to craft safely".
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Re: Questions and Answers #5
« Reply #1618 on: May 09, 2013, 07:49:34 pm »

I found a way to enter the city by having high CH.
Do I still need citizenship to access the terminal in VC?
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JovankaB

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Re: Questions and Answers #5
« Reply #1619 on: May 09, 2013, 07:51:33 pm »

There is NO terminal in VC currently. I only said that in my opinion we could,
hypothetically, add it if you had to pay a fee to craft HQ drugs safely.

But yes if you are citizen and you can go into the vault, unless it's day pass.
Actually not sure.
« Last Edit: May 09, 2013, 07:54:00 pm by JovankaB »
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