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Questions and Answers #5

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Dragfest:

--- Quote from: Crazy on September 11, 2011, 10:19:40 pm ---Can be both in encounters, but in towns, RT only.

Yes, a very, very, very important role.

--- End quote ---

How many PVP battles out of ten do you think are real-time?
How do action points play a role in PVP combat if it's in real-time?

Thanks in advance

Slaver Snipe:
Well I have my combat for encounters switched to RT and apparently when you have it like that (or just tb) those are the only type of encounters you can enter, so 100% of my battles are RT and I like it that way  ;D

In RT battles the higher max AP you have the faster the AP regenerates. (You do not gain action points in RT while doing "actions" which includes running, opening a door etc.)

Dragfest:
Oh i see, i never played Fallout in realtime somehow i think i will prefer TB though..
Btw does an aimed shot cost more AP?
How much would an aimed shot with a Laser Rifle cost?
Is this the correct formulae for how much hp points your first aid will heal? skill% + ((Perception+Intelligence)/2)
What's the average AC of most players?

Thanks in advance

Josh:
yes
more than the default shot, idk exact I have fast shot XD
idk
idk again depends upon what they plan to do with character

Ganado:
Aimed shots to Eyes, Head, or Groin cost +2 AP
Aimed shots to anywhere else cost +1 AP See: http://fo2238.fodev.net/wiki/Aimed_Shot
So, without any perks or traits, an aimed shot of Laser rifle to eyes will cost 7 AP (5+2).

For FA Formula: No. It's more complicated, and is based on Luck for most part:
Quote


--- Quote ---    New formula: Random((10+LK)*skill/100, skill).

With 6 luck, minimum for snipers/minigunners.
Skill 100, luck 6: Random ((10+6) * 100/100, skill) = Random (16, 100) = 58 HP healed on average (Roughly a free stimpak and a half)
Skill 125, luck 6: Random ((10+6)*125/100,skill) = Random (20,125) = 72.5 HP healed on average
Skill 150, luck 6: Random ((10+6)*150/100,skill) = Random (24,150) = 87 HP healed on average
Skill 175, luck 6: Random ((10+6)*175/100,skill) = Random (28,175) = 101.5 HP healed on average (Roughly a free super stimpak)


With 10 luck
Skill 100, luck 10: Random ((10+10) * 100/100, skill) = Random (20, 100) = 60 HP healed on average
Skill 125, luck 10: Random ((10+10)*125/100,skill) = Random (25,125) =  75 HP healed on average
Skill 150, luck 10: Random ((10+10)*150/100,skill) = Random (30,150) = 90 HP healed on average
Skill 175, luck 10: Random ((10+10)*175/100,skill) = Random (35,175) = 105 HP healed on average
--- End quote ---
____
20s for AC, if they are wearing armor. AC without armor can only be up to 10, if they have 10 AG, which most people don't. So average of like 7 or 8 AC for bluesuits.

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