Other > Survival Guides / Game Help

Questions and Answers #5

<< < (247/332) > >>

KeiNivky:

--- Quote ---Better Criticals
The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.
--- End quote ---

What this perk really does? Adds 20% of damage, or adds 20% to the chance of the critical causing an additional effect? What is this "critical hit table"?

JovankaB:

--- Quote from: KeiNivky on January 07, 2013, 09:00:14 PM ---What this perk really does? Adds 20% of damage, or adds 20% to the chance of the critical causing an additional effect? What is this "critical hit table"?

--- End quote ---

If you hit enemy and the hit is critical (which depends on critical chance) there is a 0-100 roll, to determine how devastating was the critical effect. The number is compared with a large table of critical effects, which looks more or less like this (not real data):

Human, Eyes:
0-20: damage * 1.5
21-45: damage * 2.0, knockdown
45-60: damage * 2.5, knockdown, blinded
etc...

Better critical gives you +20 to this roll, which almost always results with better critical effect on the table - more damage, more chance to cripple etc.

:3

KeiNivky:
It is clear now. Thanks. By the way, are these tables (for aimed and non-aimed shots) available for players?

JovankaB:
No, but FOnline SDK has similar table: http://xp-dev.com/svn/fonline_sdk/Server/scripts/critical_table.fos
In 2238 there are some changes though compared to this one. And, as you can see, it's a bit hard to read.

:3

JEBUS:
FIBERS... where might ye be, i've heard modac, ghost farm and west of mordac 2 squares but still have no luck finding any, also heard desert areas, and also heard mountain areas, but have been in a couple day dry spell for them. the only place i really have seen them often is in the citys... but not as much as i need. im will travel any where on the map. please help

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version