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Questions and Answers #5

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S.T.A.L.K.E.R:

--- Quote from: MrSarcastic on September 20, 2012, 12:14:47 AM ---Hmm... What about lockpicks? Do they work since last change log?
I've heard they do. I've heard they don't.

Anyone got confirmed info?

--- End quote ---
Lockpicks been working, you just need high skill, 250 is enough since ext. lockpicks now in-game,

 or you can go 300 which is over kill to me :P

also, some stuff won't open even with 300 skill, but some do after a couple of tries.

MrSarcastic:
It sounds cool but how do you use them?

Placing them in active slot does not improve your skill like in FO: Tactics while choosing the "use on" command yields all favourite "that does nothing" message.

TrashCan:

--- Quote from: MrSarcastic on September 20, 2012, 07:52:04 PM ---It sounds cool but how do you use them?

Placing them in active slot does not improve your skill like in FO: Tactics while choosing the "use on" command yields all favourite "that does nothing" message.

--- End quote ---

You just need to have them in active slot, you won't see the change is skilldex though. Same goes for tool, doctors bag etc.

MrSarcastic:
Hello Ladies and Gents,

does any of you know exactly how DM mod affects damage calculation?

DR and AC mods are quite self explanatory but DM mod is mysterious to me. For example:
.233 mm ammo have following attributes: DM 1/1 DR -20 AC -20
7.62 mm have: DM 12/10 DR -10 AC -5

There is something about 7.62 ammo which makes M60 superior to LSW (at least thats what it looks like when i hunt BoS with a friend). Also Avenger minigun seems to deal less damage unless all BRD perks are taken.

Can anyone explain please?

T-888:
Burst weapons will hit one target approximately 1/3 of bullets shot in a cone like this.
http://img19.imageshack.us/img19/5391/conj3.png

Bonus ranged damage adds damage bonus to each bullet separately, so naturally avenger will be more effective with that perk than m60 or light support weapon witch accordingly spreads less bullets per shot. Avenger spreads 30 bullets per shot, m60/lsw 10 from witch only 4 will hit unless 1 hex when bullets shot don't separate in a cone, but are diverted into one target.

DR mod is very simple, it adds or decreases resistances witch ultimately decreases or increases damage. DR is added in conjunction with very high damage multipliers, that way applying an effect of dealing more damage on lightly armored targets rather than armored. I think DR was applied the last in formula witch calculates damage, it is just taken as raw percentage of total through perks/ammo/armor/traits and added to damage, obviously if the value is positive in the end your damage will be reduced (can't go below zero, AP ammo -35 DR mod on a some leather jacket is overkill :) ).

m60 does more base damage and has a slightly higher (if higher than 1/1 damage is obviously added (total raw(if i remember correctly, it was added before DR mod is applied and target DR/DT) amount of damage multiplied by this value), 1/1 is constant and less than that like 2/3 for 5mm AP witch is a reduction) damage multiplier than light support weapon witch results in overall more damage despite the -10% DR mod advantage for the .223 ammo.

I was crystal clear.

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