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Gathering? Waiting?
Pozzo:
Scypior aren't you afraid that trading will not have any value now that cooldowns for mining are lowered ?
Bartosz:
--- Quote from: Pozzo on August 21, 2011, 06:26:38 pm ---Scypior aren't you afraid that trading will not have any value now that cooldowns for mining are lowered ?
--- End quote ---
Well, with cooldowns lowered, the solution would be just to recalculate it now (as stated already, it's not done in those prewipe tweaks).
With other solutions (no-cooldown), of course it would have an impact and we would have to make traders so that they would not have insane amount of caps available just to trade for crap item or easily-obtainable resources.
Wichura:
--- Quote from: Pozzo on August 21, 2011, 06:26:38 pm ---trading will not have any value now that cooldowns for mining are lowered ?
--- End quote ---
Why so? I know many people hate crafting, digging, gathering, you know, all the "settlers" job. Still, I know few crazy dudes, who can roleplay such settlers and provide mates with stuff - why not let them? This could lead to real economy:
- dude A is pr0 PvP ape, he could mine, craft, etc. himself with crafting alts and proxies, but
- dude B is pr0 settlers, he never leaves his cave without a hammer, so
- dude B wanders around mining, gathering, fighting scorpions, crafting fancy clothes and guns he won't use anyway, so he sells them to
- dude A, who is happy to have awzum itanz nao! so he can pwn n00bz instead of boring rides to mine and back, with proxy alts.
Profit.
Josh:
--- Quote from: Wichura on August 21, 2011, 07:11:31 pm ---Why so? I know many people hate crafting, digging, gathering, you know, all the "settlers" job. Still, I know few crazy dudes, who can roleplay such settlers and provide mates with stuff - why not let them? This could lead to real economy:
- dude A is pr0 PvP ape, he could mine, craft, etc. himself with crafting alts and proxies, but
- dude B is pr0 settlers, he never leaves his cave without a hammer, so
- dude B wanders around mining, gathering, fighting scorpions, crafting fancy clothes and guns he won't use anyway, so he sells them to
- dude A, who is happy to have awzum itanz nao! so he can pwn n00bz instead of boring rides to mine and back, with proxy alts.
Profit.
--- End quote ---
I wish that was how it played out. In my experience as a crafter, Dude A shows up at either mine or crafting table and kills/steals what he needs. In payment he leaves a snide comment.
Pozzo:
In my opinion if people have the choice they will craft instead of trade.
This is a Faction Mod so most of players have to be efficient to be helpful in the team. If mining/crafting is more efficient than trading so people will prefer mining/crafting.
--- Quote ---Well, with cooldowns lowered, the solution would be just to recalculate it now (as stated already, it's not done in those prewipe tweaks).
--- End quote ---
Have you ever think about non craftable tier3 stuff (only obtainable with killing PC/NPC or by trading) ?
--- Quote ---With other solutions (no-cooldown), of course it would have an impact and we would have to make traders so that they would not have insane amount of caps available just to trade for crap item or easily-obtainable resources.
--- End quote ---
Well... this is what a post-apocalyptic world looks like ;) (barter instead of money)
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