Other > News and Announcements
Gathering? Waiting?
Wichura:
--- Quote from: jangling on September 18, 2011, 04:40:01 pm ---The new cooldowns might break economy, but man, its so nice to see people mining again. And players guarding mines.
Or PVP in toxic caves, because more people bother to go. More people are crafting, these sights have more life and theres more action!
Less world map, more purpose to be places. I dig it alot.
--- End quote ---
Economy is dead few days after each wipe. Really, leave it.
But did I see "interaction" between these lines? Did I see the word "players" in other meaning than PvP-apes business and brainless Tree Control? I did. I can bet my balls this is good for multiplayer game then.
headshot:
Well boss, the point is that for many people PvP means Tree Control. Unfortunately.
About the new cooldowns it works for me. Of course, this would power up the ape machinery but some people addicted to mining would make less alts. The 27 minutes for 4 high quality iron ores ... this was too much. Definitely. Just imagine that you're factionless non-pvpape guy who really wants to make his deserved Combat Armor. But how long will you have to dig to get materials? How fast will you loose your new, shiny armor?
Josh:
--- Quote from: headshot on September 20, 2011, 05:19:53 pm ---Well boss, the point is that for many people PvP means Tree Control. Unfortunately.
--- End quote ---
either that or pking bluesuits like a classy guy :P
--- Quote from: headshot on September 20, 2011, 05:19:53 pm ---About the new cooldowns it works for me. Of course, this would power up the ape machinery but some people addicted to mining would make less alts. The 27 minutes for 4 high quality iron ores ... this was too much. Definitely. Just imagine that you're factionless non-pvpape guy who really wants to make his deserved Combat Armor. But how long will you have to dig to get materials? How fast will you loose your new, shiny armor?
--- End quote ---
you are wise, I'm surprised that you managed to retain those memories after joining a faction. Most people instantly put noob years behind them and say "that was then" when noobs have a problem that they too probably had at one time.
Reiniat:
With the new cooldown system im able to make, beggining from zero, a Laser Pistol and 100 SEC in 15mins, and 11Throwing Knives in 5mins, and 15mins to create Leather Jacket, or 200caps to buy a simple robe, With fighting alts. Resources begin to overload my tent, base or hiding places and thats fine.
If stuffs easier to get more people will not care for get it lost... 1min to respawn, DOC plus FA, 3mins travellling to scavengin zone, or mine, 5mins to craft and you are back to the game.
It makes me dont care about lose fights or talk with strangers in the wasteland, i wish other players feel like that.
Grommok:
That's exacly what is aimed for (i hope) along with alt reduction.
Keep workin', i'll keep sacrificing brahmins to GNTMWFOG!
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