Other > Suggestions
Balancing
Sarakin:
What do you know about PvP ? I dont recall your team as a major TC force.
--- Quote from: TKs-Xav on August 13, 2011, 03:23:14 AM ---Dunno if you've noticed, but -everyone- and their mom has a 200+ hp build with an LSW, and its -boring-. I think some balancing done to the guns is needed.
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Duh, you dont pvp that much, do you ? Balancing guns is easy to say and we all know that we need better balance.
--- Quote from: TKs-Xav on August 13, 2011, 03:23:14 AM ---Also, crafts are there for a reason, but everyone makes alts and just mass's large amounts of equipment, then makes a PVP build. They should place HQ Ores and HQ Minerals in dangerous places, IE you have to fight through Enclave or something to get to them, and you get 20 min. to mine before things respawn.
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I dont know if you havent noticed, but hq ores and minerals are in dangerous places. They are less dangerous than they were used to be, because of low player base.
--- Quote from: TKs-Xav on August 13, 2011, 03:23:14 AM ---I would also limit what is lootable from encounters. I roll to San Fran with groups and we get countless ammounts of stuff. I think its just too easy. People don't care what they lose, they have a tent with 10 BA's and 10 more LSW's and 1000 more rounds so they can respawn and just come back, and it shouldn't be like that. Dying and losing your shit should set you back, not just you go'n "har har har noob, brb to kill you"
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Its alright to farm equipment and there are going to be some anticrit perks for NPCs, so it should be a bit harder.
--- Quote from: TKs-Xav on August 13, 2011, 05:34:01 AM ---Well limiting players to 2 chars would be nice, but i don't know of any way to enforce it unless you log IP's to each account and once they hit 2 accounts at same IP they can't make anymore at that IP. but people will use proxies anyway.
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I dont agree with limiting and your suggestion how to enforce it is flawful.
Wichura:
"They killed me, nerf it!" thread. Again.
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