Other > Suggestions

noob faction

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Sarakin:

--- Quote from: runboy93 on August 13, 2011, 10:58:08 PM ---1. People got experience on "Wasteland" style, not on somekind easier way as tutorial.
2. I heard somewhere this game is hard for new players. It should stay as it, because i like challences.
3. Tutorial and real action is totally different. If people count on too much things they learned from tutorial and try same thing on real wasteland.. they will fail.

I think those reasons are enough for you.

--- End quote ---
1. Why not easier way ?
2. The fact that YOU like challenges doesnt mean that others like them too. And you as an experienced player cant speak for newbies
3. Trying out mining wont be different from NCR mining. Gathering some herbs wont be different from gathering herbs elsewhere. This place would be like "getting started" in practice.

Listen, this suggestion is not for you, definitely not for me, but I believe some new players would appreciate it. Im getting sick of reading how newbies quit in a few hours because they didnt know basic things. I want flourishing server with countless possibilities and high playerbase is the cornerstone.

ronillon:
Hi, this topic is not easy at all. I will not be able to write this in short.

This game is harsh, and we know it. And many of us do LOVE IT! I will never forget those first days and weeks, when i was afraid of everything, even of those stones, that never move. It was one of the best times i had in this game.

I really dont wish this game to become some easy peasy Hello Kitty. But let's face it. Player base is not that big, and every player that quits before he explores a game a bit is a sad loss. We need bigger player base.

And that often means that new players are people, who did not played F1 or F2 (And even that would not help them much, because of all those changes in 2238.). For such people it's really difficult, because they are not only fighting Players/Critters but the Game and GameInterface itself. They don't know how to controll the game.That means even the most basic tasks, as gathering fibers are difficult for them. And that is if you provide them with plant and knife ;]

Tutorial is something that would be really usefull for neewbees. And an in-game one is the best kind.

Things to consider:
* Option to easilly skip the tutorial, so we don't upsett experienced players.
* Locations done by Lexx are nice and should be used like they are now. At the end of tutorial, you will be asked to bring something from the wasteland, so you leave the village and bam, sand/radiation storm and you find a cave, where you can hide... you know the rest ;]
* You might even be a member of the Village Faction, so you would understand, how factions work.
* Exploits: items,experiences,killing abuse

kraskish:

--- Quote from: runboy93 on August 13, 2011, 10:58:08 PM ---1. People got experience on "Wasteland" style, not on somekind easier way as tutorial.
2. I heard somewhere this game is hard for new players. It should stay as it, because i like challences.
3. Tutorial and real action is totally different. If people count on too much things they learned from tutorial and try same thing on real wasteland.. they will fail.

I think those reasons are enough for you.

--- End quote ---

Most people leave before getting to know the wisdom u already have. Conversely, they encounter thieves and some bunch of guys camping near city and pwning them from LSWs and are like wtf. Another thing is players who never played F1 or F2 before. Knowing this they will surely get pwned without any help provided, wont use all features of the game u clearly enjoy. This kind of thinking efficiently shrinks the number of people who are willing to play this game. Some people get on and stay but this strategy is not a recipe for a success.

Sarakin:

--- Quote from: ronillon on August 14, 2011, 02:37:36 AM ---* Option to easilly skip the tutorial, so we don't upsett experienced players.
* Locations done by Lexx are nice and should be used like they are now. At the end of tutorial, you will be asked to bring something from the wasteland, so you leave the village and bam, sand/radiation storm and you find a cave, where you can hide... you know the rest ;]
* You might even be a member of the Village Faction, so you would understand, how factions work.
* Exploits: items,experiences,killing abuse

--- End quote ---
- Option to skip the tutorial would be inherited, you could leave the location immediately
- These locations could be used like this : random encounter where you meet that caravan, which will tell and show you the location of the nearest city and by talking to one NPC, you would gain 50xp, repeatably (once every encounter), cave/underground could posses some items guarded by weak mobs
- A fake faction terminal would be appreciated, where new players could try out inviting people, resigning, etc
- no PvP in the location, no steal, experience would stay, items too (you wouldnt find anything useful there beside hammer, knife.. )

kraskish:

--- Quote from: Sarakin on August 14, 2011, 04:53:04 PM ---- Option to skip the tutorial would be inherited, you could leave the location immediately
- These locations could be used like this : random encounter where you meet that caravan, which will tell and show you the location of the nearest city and by talking to one NPC, you would gain 50xp, repeatably (once every encounter), cave/underground could posses some items guarded by weak mobs
- A fake faction terminal would be appreciated, where new players could try out inviting people, resigning, etc
- no PvP in the location, no steal, experience would stay, items too (you wouldnt find anything useful there beside hammer, knife.. )

--- End quote ---

This gave me an idea to have "brigdekeepers" (those in violet robes asking questions in FO2) found in random encounters.

They would ask questions like:

"Which skill one need to use on 10 brahmin skins to set up a tent?"

"What is the most northern protected City?" etc

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