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Sidekicks
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Author
Topic: Sidekicks (Read 977 times)
gordulan
General Animosity
Sidekicks
«
on:
February 10, 2010, 09:00:06 pm »
This is an idea i've been working for about a week, hope you enjoy the presentation
The whole idea is to make solo players lives easier with this suggestion. There are slaves, mercs and dogs to join you in you on your journey across the wastelands. But nobody has ever thought of the idea of a sidekick.
The basic rules for the sidekick is that he is never permanently dead, and cannot pick up loot and that he cannot be looted, neither will he help you in a fight if you start it, he does not count in the party size, but follows you around in your adventure, however, with every advantage there is a disadvantage, players in a faction will not have the pleasure of using a sidekick, only the leaders of the faction, you will only be able to receive one once you reach level 12, he will only respawn 40 minutes after death and rejoins you, he does not shoot thieves.
There are 2 modes and 3 distances you can use
Frontal - advances on the enemy and spawns in front of you
Covering fire- Spawns behind you and disengages if enemy gets too close.
Short- Stays 2 hexes away from you when not in combat
Medium- 5 hexes
Long- 7 hexes
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Last Edit: February 10, 2010, 09:49:20 pm by gordulan
»
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Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
gordulan
General Animosity
Re: Sidekicks
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Reply #1 on:
February 10, 2010, 09:00:17 pm »
the sidekicks are organised into six classes with two specializations, the npc that (sells?) them will be able to upgrade their equipment, and they carry enough mags for three reloads in a battle but if use single shot weapons (rocket launcher, grenades) they get enough for 10 reloads, if primitive throwing weapons they get 25.
the classes and specializations are as follows
Unarmed: Boxer & Martial Artist
Melee: Brute & Knife Fighter
Throwing: Tribal & Grenadier
Small Guns: Sniper & Commando
Big Guns: Tank & Damager
Energy Weapons: Cyborg & Scientist
Each specialisation has weaknesses and strengths which i will Continue in the next post
«
Last Edit: February 10, 2010, 09:10:42 pm by gordulan
»
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Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
gordulan
General Animosity
Re: Sidekicks
«
Reply #2 on:
February 10, 2010, 09:00:29 pm »
Now for the Statistics of the classes.
Martial Artist |Boxer |Brute
Hp: 155 |180 |220
S:8 |10 |8
P:9 |6 |8
E:7 |10 |8
C:5 |4 |8
I:7 |6 |8
A:10 |6 |8
L:10 |4 |8
Weapon of choice: None |Fist Weapons |Hammers & Clubs
Strengths:Massive ap (14) Low ap attacks |High movement (+6 move ap), Aimed attacks |Aimed attacks
Weaknesses: Needs to get close to fight, unaimed attacks. |Low ap for attacks ( 8 ) |Low laser resistance.
«
Last Edit: February 10, 2010, 09:26:12 pm by gordulan
»
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Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
gordulan
General Animosity
Re: Sidekicks
«
Reply #3 on:
February 10, 2010, 09:00:43 pm »
Tribal |Knife Fighter |Grenadier
Hp: 155 |155 |100
S:10 |8 |6
P:5 |6 |6
E:8 |7 |6
C:7 |8 |4
I:4 |3 |8
A:9 |10 |7
L:7 |10 |2
Weapon of choice: Spears |Knives of course |Grenades & Shotgun
Strengths:Long range, Aimed attacks, proficient in melee. |High ap (12) bonus move (+2), high penetration |High damage attacks, uses shotgun as backup.
Weaknesses: Low armour penetration, primitive shit. |weak to plasma & 0% res to laser |Close-mid range, crap at melee, 0% fire resistance
To come damager, tank, commando, sniper, scientist, and cyborg. That is all the time i have today.
«
Last Edit: February 10, 2010, 09:38:08 pm by gordulan
»
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Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Yamcha
Re: Sidekicks
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Reply #4 on:
February 10, 2010, 09:05:39 pm »
reserved
Logged
gordulan
General Animosity
Re: Sidekicks
«
Reply #5 on:
February 10, 2010, 09:38:24 pm »
haha, very funny, any way of adding a poll after the thread is made?
«
Last Edit: February 10, 2010, 09:43:40 pm by gordulan
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Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Nyan
Teehee.
Re: Sidekicks
«
Reply #6 on:
February 10, 2010, 09:51:12 pm »
I'd rather meet them at the desert than 'buy' them. It'll be a special encounter like traveler or holy people and they will have some requirements including not being in a gang. That's more sidekickish than buying them like mercs. 'Buy a friend today! Order now and get him some ammo fo 50% price'. Also there should be some wandering npcs who will travel from town to town, some of them will want to join you for an adventure.
Also - I support this idea :3
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Badger
Re: Sidekicks
«
Reply #7 on:
February 10, 2010, 09:56:13 pm »
I think bars would be the place to get them, they randomly spawn there and you need X amount of charisma to recruit them. And they'd respawn after death.
To be honest, I think mercs should respawn after 12 hours or so. They'd be a lot more popular and useful that way.
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