Other > Closed suggestions
Rocket launcher kill = no loot
Forrest:
--- Quote from: Reconite on February 10, 2010, 02:56:11 pm ---How about loot gets scattered and damaged instead of falling on the spot where the guy explodes? That would be much better than no loot at all.
--- End quote ---
I like that idea best but i think the items should get damaged by 60-80% along with the scatter idea
RJ:
@Nyan
Survival says thief-bomber :) You play this game your way and I want to play this game my way.
Until there will be some means of surviving done by devs I don't want any of those suggested changes happening. It will result in less PvP between gangs which is intention of devs (well we got town control, right?) because not everyone will want to spend their time on crafting new armors that will get destroyed in a first firefight AND you won't be able to get them back later (if you died loot goes to enemy and you can still killl him later and get back your armor and what you suggest is that loot is lost so it doesn't go circle between players).
@naskiel32
Of course it got it's advantages (displays weapon name, max/current health and if gun is loaded) but it seems you didn't read carefuly enough what I wrote (look at part down). Still I belive that awarness got limited use even for slaver.
I didn't say to implement awarness for everyone only to implement system that when you look at someone it displays additional info than "He looks unhurt". It would be something that when you look at someone additional info appear in messagebox like for higher levels: "He looks unhurt. You feel aura of confidence from him." and for lower levels: "He looks unhurt. He seems to be scarred and a bit confused." <- now improve this and we will have a bit less 21 lvl PKers killing newbies and more low-medium levels PKing ;)
People. Understand that this doesn't work like awarness and still awarness give you some benefits, so what's the deal?
@a bit off-topic
And Solar is interested in this thread because he saw a great way to 'improve' economy - produce equipment - fight - destroy/lose completly equipment.
Don't forget that players are not robots and they can't spend whole day to produce equipment or try to buy it. You will limit number of equipment in game like this but you will also limit joy of game.
Attero:
and what next guys ?
people will carry explosives so when they are in "shit" situation they can just kill themselves denying all loot ? (or even set the bomb so it explodes after they are dead so no res timer)
rockets , granades plasma destroy gear ok ... so snipers are not good for killing lowbies ? nice eye crit from laser rifle is one hit dead on any low lv
and as for bursts - miniguns ...well there are LSW that arnt that much weaker but dont demolish body that often - you wanna them to destroy loot too ? so then SG should do that too ...
chances ? deterioration ? say ...do you think it will help the lowbies at all ? people will thake their chances to get whatever loot they can and a repairman and all deterioration is worthless ....
All in the end it will do is force people to craft more nothing else
Nyan:
@RJ
crafting doesn't take all day, it's like 5-10 minutes to gather items + craft for a rookie character
also it's not a way of playing, you guys are trying to make this game a pvp arena so the only way to play is to join a gang, get eq and fight each other. Every idea like farming, housing, cooking, eating, having animals etc is considered stupid 'dont make sims out of my fonline derp' im tired of this seriously. Did you know that it's a rpg game guys? It's not your beloved counter strike you were raised on. Some time ago I met a tribal in VC, he was traveling with a spear only and some herbs and I bet he didn't stand a chance to any of you yet he was superior because he really acted. And this is how this game should look like, it's not a real life simulator but don't change this game into generic shooter. You won't get any loot? I'm glad to hear that. You will have to craft and gain ammo instead of just trading it for items you looted? That's even better, maybe this will force some player-player interaction other than killing each other. It's a wasteland, weapons are rare - so is ammo and armors. After the end of the world people wouldn't fight each other for fun and you are doing this guys, so stop whining, I'm sorry the only character you can roll is a fighting one and the only thing you can say in towns is 'lol', 'sell', 'buy' or 'kurwa' for those uber polacks. Maybe it's not a game for you hmm?
Solar:
--- Quote ---And Solar is interested in this thread because he saw a great way to 'improve' economy - produce equipment - fight - destroy/lose completly equipment.
Don't forget that players are not robots and they can't spend whole day to produce equipment or try to buy it. You will limit number of equipment in game like this but you will also limit joy of game.
--- End quote ---
Well, thats not strictly true. The game does need more resource drains, but my interest in this was mostly in giving some flavour to the high damage types of weapons (explosive, plasma, bursting) so that it could remain powerful, but give it some other disadvantage - so we don't end up with loads of weapons with roughly the same stats. (Though as I say, loot denial is probably taking it too far)
Creating balance is easy, creating balance with variation is tougher.
--- Quote ---also it's not a way of playing, you guys are trying to make this game a pvp arena so the only way to play is to join a gang, get eq and fight each other.
--- End quote ---
This is another part of the problem, people play for very different reasons and most changes end up having to be somewhere in the middle of the two extremes of PvPers vs RPers. Hopefully there should be more for the more RP minded fellows in the not too distant future.
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