Other > Closed suggestions

Rocket launcher kill = no loot

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Badger:

--- Quote ---Problem with this game is that you don't know which level is
--- End quote ---

Awareness does that pretty easily. Then you look at their gear and connect the dots. You can usually get a rough idea.

I like the idea that some gear is destroyed on PK. I don't want to deny all loot, but I think full loot for every kill might also be too much. Maybe gear is destroyed with all guns, proportional to how far past -20hp the character was killed. If he was pushed down to -150hp regardless of what gun the attacker used, there's not going to be much left.

RJ:
@up

Do you really belive that people will be good boys and take this kinda useless perk when they can take something that is actually usefull during whole game (toughness for example) just to check if one is new player or not? It should be implemented for everyone (not awarness but that info I suggested in my earlier post).

naskiel32:

--- Quote from: RJ on February 10, 2010, 04:06:51 pm ---
Do you really belive that people will be good boys and take this kinda useless perk when they can take something that is actually usefull during whole game (toughness for example) just to check if one is new player or not? It should be implemented for everyone (not awarness but that info I suggested in my earlier post).

--- End quote ---

Awareness useless? u shitin me? i got that on my chars and its great. For me  fighting and slavery without it is a pain in ass. i dissagre with idea of "implemented for everyone" u want it u take it that all

archaon98:
This is what i think

There should be some sort of option until a certain level that enables or disables PVP for example

>PK'er targets player
<Text pops up for player asking "Enable PVP?"
>The player chooses "No"
<Combat is avoided

and then when the player gets to a level when he can handle himself well against other players, that option vanishes.

gordulan:
what level?

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