Other > Suggestions

Fix Boy suggestion

<< < (4/5) > >>

aForcefulThrust:

--- Quote from: Lizard on August 08, 2011, 11:28:44 PM ---1 Gunpowder,
10 Gunpowder,
100 Gunpowder would look silly in Fixboy. Is there a possibility to hide/show the crafting option, like without profession prerequisites?

A prerequisite for 10 Gunpowders would be 10 Minerals and would only show up in Fixboy if you have 10 Minerals in your inventory.

--- End quote ---

I think just 10 gunpowder would be enough.... 10 clicks for 100 is not to bad, and that way the fixboy is not to cluttered.
This would mainly be helpfull for gunpowder, adv gunpowder, and metal parts.

Lizard:
The same old way as before, Grommok.
I didn't say the option to craft 1 gunpowder vanishes, only the option to craft 10 gunpowder disappears, when you have 9 minerals left in inventory.

Also, aFT, my part of the suggestion is to avoid FixBoy cluttering, but yeah, 10 items would be enough, because one can't carry that much minerals anyway.

Grommok:
I mean, if when i have 9 minerals the 10  Gunpowder disapperars, when i dont have all the mats for, lets say, laser rifle, laser rifle disappears from FIXboy, and the only way to know how much mats i still need is go to the wiki.

jonny rust:
have a counter come up upon hitting the fix button (like the bartering counter) if you just want to make one its a swift hit of the enter key, if you want to make more than one select the number you wish/are able to make.

It doesn't change the way the fix boy looks at all, just an added step in the process.

Grommok:
I like Jonny's one. And shouldnt be difficult to do.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version