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Different abilities for different races

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EvilKhan_BG:
Im not speaking of just Fallout 3, U can see from 1 and 2 that the Super mutants are butt ugly and they're VERY strong, and yes in 1 and 2 Ghouls didn't get  healed by radiation but atleast u they can be  more resistant to radiation

Theta:
It is true, without having to bring Fallout 3 in to this, in the previous fallout games, all races have default start values and a default acceptable range for each attribute. If you look you'll notice really common similarities with states, i.e. Super Mutants will almost always have low cha and often times low int, whereas they almost all have incredibly high str. In fallout 2 if you go to broken hills and talk to the super mutants, you'll realise that they all have abnormally high str.

Then of course there's Fallout Tactics by interplay (a horrible game at that but the MP was nice), which had playable ghouls and super mutants which fell in line with the standards already set by its predacessors (str is 6 min 13 max or something like that). Let's face it, a ghoul just isn't going to have 10 cha 1 end.

Super mutants, ghouls, humans, and whatever else and biologically completely different, and their highly-contrasted SPECIAL stats are constantly brought up in dialogue and plot development. You can't say it falls in to lore to have all characters start with 5 in every stat with 5 more points, every stat having 1-10 as the min/max.

Edit: Also, I'd like to point out with the ghoul/radiation thing, go to Gecko plant in fallout and talk to the ghouls there. They love the radiation- It makes them feel spectacular, and the radiation is what caused them to have lifespans of 400 years.

Lastly, Fallout 3 is dumb. I mean, seriously, a ghoul was created by having a nuclear bomb drop directly on top of her. That's BS.

Grommok:

--- Quote from: EvilKhan_BG on August 07, 2011, 12:59:40 PM ---ALSO they shuld have a perk at a VERY HIGH level to EXPLODE and leave radio active goo, but just a bit.

--- End quote ---
And by doing this you give permadeath to your ghoul... sounds one of Blizzard's Aprils Fool Jokes, the one with wisps...

--- Quote from: Graf on August 07, 2011, 02:16:28 PM ---

--- End quote ---
LOL. Epic. You did it Graf? Now i have a new screensaver!

--- Quote from: Theta on August 07, 2011, 03:07:21 PM ---Edit: Also, I'd like to point out with the ghoul/radiation thing, go to Gecko plant in fallout and talk to the ghouls there. They love the radiation- It makes them feel spectacular, and the radiation is what caused them to have lifespans of 400 years.

--- End quote ---
It doesnt mean that rads heal them. One time, with evil char, i attacked Power Plant and killed everyone, and using Awareness i can assure you that they didnt regenerate, even with Power Plant's rads.

Surf:
It has been mentionend a couple of times in the Fallout games that ghouls especially seek radiated spots because it makes them all warm and fuzzy, welcoming etc. It doesn't mean that it "heals" them as there is already the high rad resistance etc.
The same goes for mutants, there are intelligent ones, dumb ones, fast ones, slow ones and so on.

Personally, I would find it a lot more interesting if your choice of race reflects the starting boni and mali on your stats. This is a RPG after all, not some dressup game. So I'd be all for it (even though this is the first time I hear that different races will be choosable from the start at all - not sure where this rumor comes from)


--- Quote ---Super mutants, ghouls, humans, and whatever else and biologically completely different, and their highly-contrasted SPECIAL stats are constantly brought up in dialogue and plot development. You can't say it falls in to lore to have all characters start with 5 in every stat with 5 more points, every stat having 1-10 as the min/max.
--- End quote ---

Exactly.

Grommok:
Well, and what if...

* Everyone starts as human.

* To become Super Mutants we place back the vats in Mariposa, and using a computer the player can dip himself or one of his "friends" in, with a chance of becoming Super Mutant or to die orribly;
* To become Ghouls we must get irradiated at high level, lets say on 100 (death) 90-99, and stay like that for some days (real days, while you must play, a bit like with addiction) you will at a certain point "pass out" (black screen) and awake somewhere with a group of ghouls or merchant (a bit like when you die) as a Ghoul.

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