FOnline Development > 3D Development

3d Brahmin

<< < (5/8) > >>

Haraldx:
That isn't as easy as it would be with regular 2D sprites, as we have to use a shader instead of an edited sprite with your previously mentioned effects (noise, mosaic etc.)

baaelSiljan:
I know that. I'm just telling about effects on texture for model, it makes surface of model to look more detailed and similar to fallout environment, and I speak about textures only - apart from shaders and rendering. Even when we started with 3d development and before I need to quit from project, I used it with success.

Surf:
I was always wondering why the 3d guys don't do this aswell (but then again, I don't have much knowledge about 3d modelling). Could you make a comparison picture of that Brahmin you mentionend? Good to see you back btw. :)

baaelSiljan:
hi :) I was always there but silently like a ninja ;) (too much job ;) )

fast sketch:


(click to see better)

I dont know how it looks with diffuse in engine, but it should do similar trick. Thing is: fallout palette is lowered, so you can see pixels and every gradient is cutted, if we stay with shiny textures it looks strange in game.

original


noise and posterization

Haraldx:
It looks like it has fur... AWESOME!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version