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3d Brahmin

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Handyman:
gonna try make some animations to this brahamin

Lizard:
I was just about to rig it, but now i can as well let it be. Godspeed, dear sir.

But we might as well cooperate, so feel free to PM me, Handyman.

Johnnybravo:

--- Quote from: White tiger on August 06, 2011, 02:36:57 am ---Will it look like option A or B  (modifer moth  modifer smoth), if it is now put into the game? Is there such a function in the engine or shaders like? Or should we add more tris, sites for the best result?

--- End quote ---
It'll look as B. It is also possible to interpolate normals for each pixel to recieve even better result, as I said I'll post something on it soon enough.

Handyman:

--- Quote from: Lizard on August 07, 2011, 01:56:27 pm --- Godspeed, dear sir. But we might as well cooperate, so feel free to PM me, Handyman.

--- End quote ---
Well i said i will just try.
I'm Kinda green in this stuff

baaelSiljan:
from my own experience with 3d in FO2 (but I was making 2d sprites) adding noise or mozaic to textures make it looks more falloutish :) and fit better to background - simply it don't looks like a soap in sand, of course if You want to get similar effect. i've just played in home with this brahmin and noise, try it. (also cutting palette has nice effect)

did I say: great job? no? GREAT JOB ! :)

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