Other > General Game Discussion
Non-proportional fun, and grievers
Rascal:
Take away from this game that constant risk and danger of getting killed/loosing all carried stuff and its gona be just antoher pathetic Hello Kitty clone.... Its fallout postapo-world where life has absolutely no value, stronger eats weaker. Take that away and this game gona lost all its originality and uniqueness (also immersion aspect).
I agree there is a big problem with a big ammount of people (I think its even majority) who is quiting playing fonline shortly after starting.
Hoever the reasons for this problem are different. There should be some solutions like:
- no respawn 1min cooldown for players up to level... lets say 10 ? (this CD was ment to hit TC players I guess?)
- a lot of quests in cities(every each city) to gain few first levels and earn some simple starting items/cash (every falloutfan is starting his game by seeking some quests but unfortunately here we almost dont have em at all)
- there should be automaticlly created "tent-like" place for first ~6levels for new characteres - its should be that place where this character is starting where u first time launch the game. Now after leaving that place its disapearing from WM it should be "starting-tent" place for new characters. Inside there should be NPC who got in its dialogue a lot of tips to players (some kind of tutorial). (u can nicely do it with RP style 4 example that tutorial guy is telling u that he found u on desert close to death took u heal u and u can stay here for w while. (after that sentance put "[6lvl]") That u should find ur won place and he suggest to collect 10 bramin hides to settle ur own tent.
- starting items shouldnt be such crapp as we have it now, it should be some real stuff like leather jacket (if sg skill tagged)10mmpistol/shotgun + somme ammo 1-2 stimpacks
- wm speed increase
- cooldowns limited
- more tutorials on forum
RavenousRat:
--- Quote from: Rascal on August 04, 2011, 11:57:13 AM ---- no respawn 1min cooldown for players up to level... lets say 10 ? (this CD was ment to hit TC players I guess?)
- a lot of quests in cities(every each city) to gain few first levels and earn some simple starting items/cash (every falloutfan is starting his game by seeking some quests but unfortunately here we almost dont have em at all)
- there should be automaticlly created "tent-like" place for first ~6levels for new characteres - its should be that place where this character is starting where u first time launch the game. Now after leaving that place its disapearing from WM it should be "starting-tent" place for new characters. Inside there should be NPC who got in its dialogue a lot of tips to players (some kind of tutorial). (u can nicely do it with RP style 4 example that tutorial guy is telling u that he found u on desert close to death took u heal u and u can stay here for w while. (after that sentance put "[6lvl]") That u should find ur won place and he suggest to collect 10 bramin hides to settle ur own tent.
- starting items shouldnt be such crapp as we have it now, it should be some real stuff like leather jacket (if sg skill tagged)10mmpistol/shotgun + somme ammo 1-2 stimpacks
- wm speed increase
- cooldowns limited
- more tutorials on forum
--- End quote ---
- 60 seconds is too much for you? Death is already almost nothing, well I would like it, so I can cripple guards on respawn points faster without waiting 1 minute between punches.
- "a lot of quests in cities", yeah, devs didn't know about that, they didn't know that FOnline: 2238 server should have quests, they don't even bother about it? Quests are pain in ass to make, you won't see many quests for so short period of time.
- Already, you can start rail line gang quest and use its location as your tent. You can start raiders' quest and use location as a tent, you can start and advance Man's Job quest to final stage and use that location as your tent.
- oh noes, making alot alts just to create alot jackets?
- yes, but devs like waiting.
- yes, but devs like waiting.
- you can do that.
--- Quote from: EvilKhan_BG on August 04, 2011, 12:28:26 PM ---THe learning curve is quite not nice. I got 3 friends 2 play and only 1 of them remained. The others went to play Hello Kitty online (ftw). I think it wuld be a nice Idea through a new character to have a protection. NOT to get killed the 1st 24 hours of playing. That way he wuldn't be able to kill/die and that way he will have time to gear up and learn stuff about the game so they're preapared for the trollish rough cruel dangerous full of bad people wasteland. During those 24 hours they wuld be able to PvE. I saw it in other games and it works out pretty fine.
--- End quote ---
FOnline isn't other game, and you'll see alts for 24 hours working as immortal blockers/scouts and other.
EvilKhan_BG:
THe learning curve is quite not nice. I got 3 friends 2 play and only 1 of them remained. The others went to play Hello Kitty online (ftw). I think it wuld be a nice Idea through a new character to have a protection. NOT to get killed the 1st 24 hours of playing. That way he wuldn't be able to kill/die and that way he will have time to gear up and learn stuff about the game so they're preapared for the trollish rough cruel dangerous full of bad people wasteland. During those 24 hours they wuld be able to PvE. I saw it in other games and it works out pretty fine.
PS - if by KZ3 u mean Killzone 3, that game is awsome ! ^_^
Rascal:
--- Quote ---- 60 seconds is too much for you? Death is already almost nothing, well I would like it, so I can cripple guards on respawn points faster without waiting 1 minute between punches.
--- End quote ---
so just make those guards immortal/uncripple-able, that 60s is antoher birck into festival of waiting wall on 2238
--- Quote ---- "a lot of quests in cities", yeah, devs didn't know about that, they didn't know that FOnline: 2238 server should have quests, they don't even bother about it? Quests are pain in ass to make, you won't see many quests for so short period of time.
--- End quote ---
this is that really important content that is missing and its obvious truth
--- Quote ---- Already, you can start rail line gang quest and use its location as your tent. You can start raiders' quest and use location as a tent, you can start and advance Man's Job quest to final stage and use that location as your tent.
--- End quote ---
ur even use brain or what ? yes I know about such stuff but newcomers knows shitt and im talking here(the whole post) about making game more friendly to newcomers and prevent them from making instant ragequit after loosing all stuf for the 5th time in a row
--- Quote ---- oh noes, making alot alts just to create alot jackets?
--- End quote ---
if ur "getting rich" plann gona base on that then good luck buahah, and as always its very easy to prevent such situation 4 example lower prices for such items that it wont gona pay off the effort
- yes, but devs like waiting.
- yes, but devs like waiting.
--- Quote ---- you can do that.
--- End quote ---
Im not dev of 2238 whos goal should be to make game attract more and more players and im involved into another fonline project soo its not really my job.
avv:
Giggles or not, hard to tell. It's true that there's no consequences for randomly murdering someone, but if there were mechanics that would for example spawn bounty hunters on your ass if you did, it'd be even worse.
Groups of armed players usually shoot bluesuits because they might be scouts or looters. Some innocent nuub might accidentally loot an expensive item because he has no clue whats going on. If he wants to "help" a group to fight another group, that's out of question aswell because he doesn't know who's enemy and might do friendly fire. No group of armed guys allow a random bluesuit to walk among them while they are camping a town.
In the end, when a nuub dies enough times he starts to care about items and not his life.
One thing that sucks is that it takes longer for total noob who has nothing to get a tent than a pro player to get 10 metal armors, plasma, 10 assault rifles and 5000 5mm ap.
Even if some pro suddenly lost everything (bases, chars, items, friends), it'd take him a quita a while to get those ten skins for the tent.
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