Other > Other FOnline projects
List of other FOnline engine based games
JovankaB:
--- Quote from: John Porno on January 15, 2013, 02:26:30 pm ---Skycast does have a really important point, but we dont want to create a fonline server for players unfamiliar with fonline/fallout in the first place. All the devs are long time 2238 or generally fonline players and we just want to create our own game, from fonliners for fonliners so to speak, trying to fix things that we think should be fixed without taking the classic 2238 2 approach. I don't want to sound like 2238 would be complete shit or anything, but it's just where most of our motivation comes from. Everyone can agree that 2238 is not a "pvp server" but rather a "pve server that also has pvp". While there's nothing wrong with that approach, we try to go into another direction.
--- End quote ---
On your place I would try to make a game for gamers not "fonliners" or even Fallout fans.
I don't think you will get far with such mindset (I don't think anyone will, including 2238), but good luck :)
Shangalar:
Well, you guys don't have enough information yet, debating about AoP is kinda worthless and we don't want to do it here. What John just meant may look a bit exaggerated as anyone will be able to play the game, tutorials are planned to help even the most unfamiliar player. But to understand clearly some of our main decisions, players need to know 2238 enough indeed. Don't worry though, it's not necessary at all to play the game and enjoy it as much as the others. Concerning game content, you'll get all the information on our blog, just be patient while we're working. Whatever gamestyle you like, you should find to eat and to drink on AoP.
--- Quote ---Dont like idea of splitting fo community even more, instead of trying to attract new players, but anyway good luck .
--- End quote ---
Skycast, we believe that in order to attract new players, something big has to change. I think we both know that there is no other possible way. If you wanna wait more years hoping for change, have fun. We bet on something else and we spend all our energy on that. Hopefully we'll get something great out of it.
T-888:
More servers is a bad idea, it is plausible whether that will attract more players, but it's more likely that it will just split the existing community.
I call it the Xenom syndrome.
New stuff, new servers, new ideas and what for if none of the previously set goals were never achieved?
--- Quote from: Shangalar on January 15, 2013, 03:13:39 pm ---Skycast, we believe that in order to attract new players, something big has to change.
--- End quote ---
There is this flaw, that people just re-invent a wheel that way. Solutions and concepts which are successfully applied in practice, shouldn't be scrapped, forgotten or replaced.
Same thing has been happening to 2238 for a long, long time, stuff works good, but hey someone of course has to change something, why? That is supposed to attract more players?
More like something big has to happen, not change.
Shangalar:
We don't agree with your point of view, we don't believe that any issue can be fixed at all if it's related to the most main design points. We'll try to prove our point of view, it will just be up to you to come and see if your opinion changes or not. I bet you could be quite surprised.
Lidae:
The thing about splitting the community is true, and it's unfortunate. But at the same time, if you disagree with the direction that some project is taking, you have only two choices: shut up and play, or make your own server. I can perhaps make minor suggestions, and I may or may not be able to join an existing dev team and try to steer the project in my way. But if what I want is a complete overhaul of the whole server, it's not going to happen unless I do it myself.
You might say that all fonline devs should join forces and create an awesome super-server, and everyone will be happy. But of course that's just wishful thinking, because most fonline devs are in disagreement about what exactly constitutes a good server. In fact, that single property might be the one thing that turned them into devs to begin with: they all wanted different things.
The fact that there are quite a few different fonline projects going on, and even more have been attempted (and failed) in the past, it says two things to me:
1. It's very hard to make a successful fonline server.
2. Not everybody is content with the existing servers and what they can offer.
Perhaps it's naive, and obviously I'm biased, but I believe we are on to something promising with AoP and that there's a chance that we'll beat the odds and succeed where others have failed. And if we do, we might just end up uniting a community that is already split, and bring fresh blood to a scene that has had far too little far too long.
Time will tell. Most importantly however, we're doing it because it's fun. Not all of it, but enough that we want to continue despite the odds.
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