fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 09:43:50 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Suggestion: Remove/replace all professions with blueprints.  (Read 1101 times)

Suggestion: Remove/replace all professions with blueprints.
« on: August 08, 2011, 09:18:00 pm »

This might be a bit late, due to the planned reworks to the system already coming, but i figured i might as well post this anyway.

Remove professions in their current form, and replace them with blueprints for everything, so that you must find them in random encounters of different rarity, and change repair and science in to things that reduce crafting cool downs, along with maybe a possible "Profession" system that would allow you to be trained in crafting one type of item, drugs, small guns, etc, to reduce the cooldowns on those items as if you had 200 skill in repair or science, which ever skill it took, however these would have different levels of IN requirements, depending on just what you're trying to be trained in.

Granted, this wouldn't change alting, but it would mean that crafting is easier, since you can just use almost any character to make items, but that you'd need to find the blueprints to the items you want to craft, thus making BA and other items rarer, just like the devs are already planning.

No it's not realistic, but neither is gaining a few levels and paying an NPC some money so he'll teach you how to make a plasma rifle, people will still alt, but if you can make your minigun with your combat character and just make a level 1 miner alt to get you resources, then i think everybody will be happy they have one less thing to make and level.

-Ulrek-



Logged
Re: Suggestion: Remove/replace all professions with blueprints.
« Reply #1 on: August 08, 2011, 10:07:12 pm »

yeah i like that, tho imho crafting cooldown should be destroyed forever....
Logged

jonny rust

  • Caravan Dan
  • Offline
Re: Suggestion: Remove/replace all professions with blueprints.
« Reply #2 on: August 09, 2011, 12:20:47 am »

Yea!

I loved the schematics in Arcanum, and it's much more believable than getting taught so many things which you then remember to a T.

My 2 cents;

bring back books. Not sure why they ever got nerfed, but reference books and blueprints go hand in hand.

Perhaps once a character has crafted the same item X number of times, he could 'get the hang of it' and not require the schematics any more? or maybe not need the book and then after a few more times not need the schematics. That opens the possibility that he would pass the blueprints on to someone else.   

Some of the really high tier blue-prints could be only obtainable via quest also.
Logged
     
Re: Suggestion: Remove/replace all professions with blueprints.
« Reply #3 on: August 09, 2011, 12:36:01 am »

Some of the really high tier blue-prints could be only obtainable via quest also.

or rare NPC Trader item (any trader, its like luck roll, which traders gets that item for sell)

and/or in encounter (rare to find) in bookshelfs/tables/chests/crates
Logged

jonny rust

  • Caravan Dan
  • Offline
Re: Suggestion: Remove/replace all professions with blueprints.
« Reply #4 on: August 09, 2011, 01:54:33 am »

or rare NPC Trader item (any trader, its like luck roll, which traders gets that item for sell)

and/or in encounter (rare to find) in bookshelfs/tables/chests/crates

rare 'abandoned workshop' caves
Logged
     
Pages: [1]
 

Page created in 0.1 seconds with 22 queries.