Other > Closed suggestions
Encounters, Bots and the Economy
baaelSiljan:
You can use bot protection system, with image streaming from server, player will have set in database what should he see. It will show in some random, but long enough time periods, but more often when player is repeating actions for longer than normal. Player have to write it in window. Image should have more than 10 options, 4 of them will be loaded randomly. There should be lot of images, and until player do not say it correctly, he will be locked.
It is the only way to prevent botting, as long as they dont use advanced SI. Protection dialog should be shown when player try to use workbench, gathering, crafting, exit to world map.
Ps. banning players, banning IP or similar - is wrong way, to provoke and test it, I runned 10 bots, only one was detected (DirtySeller - was standing in center of junktown and crafting brass knucklets for few hours). Everyone of them was set on different IP. Many people have dynamic IP, or know what is proxy. Banning IP may affect on other innocent players. Banning proxy may affect on players playing in work ;). Second thing is to make some encryption, and third thing is to make antiinjection packets (I heard about some of them to lock WPE or rPE).
Resp:
ban by hdd info ?
Aryan:
--- Quote from: Reconite on December 31, 2009, 08:09:48 am ---I agree with most of it, and that low value weaponry should be obtainable from encounters. Problem with the "get rid of bots" thing is that it is difficult to detect them and GMs/Admins don't have enough time to put into finding, testing and banning these bot users.
--- End quote ---
Thats very true and why rather then chase bots game mechanics need to be put in place to make it more difficult. Randomisation really presents alot of problem to a botter, as it's very hard to code for something you cant predict.
Baael, at least your honest and i have to agree that botters shouldnt be banned. As the devs and gms keep reminding us this is a TEST and without people doing this we would never come up with the required mechanics to prevent it.There are things i feel i cant report, nothing malacious but work arounds, because if i do this will results in my known charcters being jailed and being my machine banned. For certain jail the bots themselves but let it end there.
And i agree some randomised bytes in packets would help to prevent people filtering.
baaelSiljan:
--- Quote from: Resp on December 31, 2009, 10:57:34 pm ---ban by hdd info ?
--- End quote ---
If player is using bot, he probably know all mechanics of botting, so I'm sure You cannot ban him, he will be back in 5 minutes with 2 new accounts - two bots more. Only way is to give task to bot it could not handle it. Like image recognition. This is much bigger problem than only player like bots. Much more people use packet filtering to fast targeting. With single fire, he can skip VATS and send packet to target your eyes. And many more...
Delamore:
--- Quote from: baaelSiljan on January 01, 2010, 03:14:08 pm ---If player is using bot, he probably know all mechanics of botting, so I'm sure You cannot ban him, he will be back in 5 minutes with 2 new accounts - two bots more. Only way is to give task to bot it could not handle it. Like image recognition. This is much bigger problem than only player like bots. Much more people use packet filtering to fast targeting. With single fire, he can skip VATS and send packet to target your eyes. And many more...
--- End quote ---
Because image recognition is completely fool proof.
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