fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 04:52:07 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: Suggestions from Grommok  (Read 3698 times)

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #15 on: August 03, 2011, 11:27:14 am »

Ripper is a dedicated weapon. Using it without ammos is like using a chainsaw without fuel. At best it can be a cub. However since ripper is much smaller it would only break it.


For the Cyber Enhancements discussion:
Maybe not unbreakable, but somehow much more resistant, and instead of "Doctor" to be repaired they will need "Repair". I know about anti-cripple perks, but i thought that instead making you immune to cripple, they just made you more resistant.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #16 on: August 05, 2011, 01:53:27 pm »

Added new one, just for flavor, called In Memoriam (from latin, in the memory of), about Fallout's important guys and companion.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Suggestions from Grommok
« Reply #17 on: September 18, 2011, 03:39:45 pm »

At previous page there was mentioned drug overdose

I personally think it's a great idea (as it was nicely implemented in Tactics)

I can't however find Graf's topic about this so i'll ask here - why were it trolled?

It's really worth considering (since it was made and worked in Tactics)
« Last Edit: September 18, 2011, 03:49:19 pm by Wallace »
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #18 on: September 18, 2011, 04:16:31 pm »

Well, overdose is just one piece of the game that should stay and is totally ignored.
I think Real Injuries is a great suggestion, maybe the best i've ever wrote, but someone pointed how, for them, is "stupid", even if i havent understood why. Some said that "crafting more stuff=bad", but as i said nothing should be crafted, almost everything scavenged or bought.
Many liked Energy Weapons Overhaul, but noone really tryed to "sponsor" it, talkin' with devs about it, and so on.
Some liked those suggestion, some hated them, but all had something to say. And still they havent done anything to see how/if they could work in game.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Suggestions from Grommok
« Reply #19 on: September 18, 2011, 04:37:47 pm »

About real injuries suggestion - it certainly is tempting but...

There are only few afflictions in fallout and HP is unrealistically increasing from level to next which causes hi lvl chars to be a D&D-like meatbags full of HP

While it may be realistic to implement it i think that many players like the idea of being huge sack of hit points (including myself actually)

And so if your injury idea would be included then that "i'm tough as mountain" feeling would be no more... (or way down at least)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #20 on: September 18, 2011, 05:20:31 pm »

Humans are not "thought as mountains", nor they can be.
Gettin' injuried's normal mons, get it thru ya' skullz!
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Suggestions from Grommok
« Reply #21 on: September 18, 2011, 05:44:04 pm »

Humans are not "thought as mountains", nor they can be.

Of course people aren't tough as mountains. However Hi level chars usually are (foothills at least ;p )
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #22 on: September 18, 2011, 05:47:47 pm »

They will still be. They will only have... "weak spots", i guess it's the right name.
Surviving a burst is something that is not exacly easy, but after you survived isnt exacly like if nothing happened, just because you loss some health- think about it. Think of what can actually a laser do. cut you in half, or just burn you (if you're un/lucky)
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Suggestions from Grommok
« Reply #23 on: September 18, 2011, 06:04:31 pm »

Y'know your idea is good

Why not ask devs what are the chances for implementing new afflictions and wounds

If they say it's possible then i will gladly help you with brainstorming your ideas about injuries and balancing them toward the game
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #24 on: September 18, 2011, 06:06:34 pm »

Nothing is hardcoded!
I think he means that everything can be made... somehow.
Not a possibily...
*starts crying again*
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Suggestions from Grommok
« Reply #25 on: September 18, 2011, 06:11:35 pm »

I'd rather meant that chances for implementing this depends mostly upon dev's liking of this (which partly depends on how much work needs to be done to add this feature)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #26 on: September 18, 2011, 06:15:14 pm »

I'd rather meant that chances for implementing this depends mostly upon dev's liking of this (which partly depends on how much work needs to be done to add this feature)
Right. And how much time GNTMWFOG have got.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Suggestions from Grommok
« Reply #27 on: September 18, 2011, 06:55:53 pm »

Everyone has thrown in their two cents, I suppose it's my turn. :D

Cannibalism: Like it. Although I think it should only be available through a perk. That being said, People who use this perk should get a bonus of some sort when eating other people.

Craft Torch: I personally have never crafted a torch, So i don't know how useful these things even are. I'll leave this one alone.

Interactions: Not sure what exactly you meant by this, Characters can use the "animations" to lay down and have sex? Interesting idea, Although I don't see this getting implemented.

Corpse Moving: I'm indifferent to this idea, It sounds like an interesting concept though.

Melee Guns: This I thought was an excellent idea,I don't know how "limited" you would want to make damage though. Nerfing it too much would make trying it not worth most players time.

Overdose: Love it. 'Nuff said.

Junky: Like the idea, Dislike the name. Not sure if you knew, But alot of the time when someone is referred to as a "Junkie" It means they are a drug addict.

Riot Shields: Like it, Probably would need to be nerfed a bit though.

Stunning Weapons: Awesome! Is it possible to enslave other players? Because this would be perfect.

Radz: Considering it is two hundred years after the bombs have dropped, There really shouldn't be all that much radiation, If any at all. That being said, IF you were to hit radiation, It should have very adverse affects.

Robot Crafting: Like it. But it should extremely difficult to do.

Cybernetic enhancements: Not sure how I feel about this one, But being an "unarmed" character, I feel this could have some nice advantages.

Drinks: Probably should be called "Chemist", But a good idea none the less.

Tame animals: This would be pretty cool, As long as the types of animals you can tame is limited. I would really rather not see anyone running around with Deathclaws or something.

Irradiated weapons: As I said before, Radiation really should not be around.

I'll stop there, I only have a few more hours until I %100 New Vegas, I would like to get done sometime today :) Great suggestions though!




Logged

Grommok

  • Desert Ranger
  • Offline
Re: Suggestions from Grommok
« Reply #28 on: September 18, 2011, 11:17:04 pm »

Junky: Like the idea, Dislike the name. Not sure if you knew, But alot of the time when someone is referred to as a "Junkie" It means they are a drug addict.
I know, little joke about that fact, as example New Vegas perk called "Setting Lasers For Fun" is a joke about Stark Trek famous quote, "Setting Phasers For Stun".
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Suggestions from Grommok
« Reply #29 on: September 18, 2011, 11:54:35 pm »

ahhh, makes sense :)
I thought it may have been a joke, But wasn't positive
Logged
Pages: 1 [2] 3
 

Page created in 0.112 seconds with 21 queries.