Other > Closed suggestions
Death
Solar:
--- Quote ---2) Don't remove cripple/poison/radiated effect after death.
--- End quote ---
It was like this for a while, but everyone just used to go round trying to cause crippling injuries just to be annoying - and when new players have every limb crippled and are blind it can be difficult, even compared to our already difficult new player period.
Poison and radiated though, I wonder if theres a good reason for them not to stay
Szef:
Maybe poison and rad should stay, but lowered.
High poison/1000rad gonna cause a permament death effect.. or the Undead Neverending Story Syndrome (UNSS) :P
Amrok:
I am not a Hardcore gamer or so.
I play mostly as solo, even I have good contact with some groups.
My only craft is radio, so all my stuff have a high value for me...
But I personaly wish to see a huge death penality (at the extrem if needed), why ?
Simply to keep the interest of play.
If you dont have to be carefull there is any interest in my mind.
That said, I understand the reasons to keep the game "easy" for having a sufficient population ingame.
But the Fallout core is in my mind Staying alive... not having a GodTopEnd character as in other MMO.
The stress of staying alive (even what is your level) give more satisfaction than everything else...
This is just another approach of gaming enjoy : "Contemplate your character, or making him alive so risk it".
The only purpose here is to change gamer attitude ingame, to tend to be more "realistic", nothing else.
Raoul666:
--- Quote from: Amrok on February 10, 2010, 03:53:51 pm ---
But the Fallout core is in my mind Staying alive... not having a GodTopEnd character as in other MMO.
The stress of staying alive (even what is your level) give more satisfaction than everything else...
This is just another approach of gaming enjoy : "Contemplate your character, or making him alive so risk it".
The only purpose here is to change gamer attitude ingame, to tend to be more "realistic", nothing else.
--- End quote ---
Hum okay but why *all* equip? Keep only the armor damaged is a good compromise to ajust the game's difficulty.... In this situation i keep my *fear* (lose rest of items inventory : cap, weapons ect...)
That can't work for best armors if you're prefer (52 b and enclave's armors) the game would be more easy for beginner and the same for *high* players
UbiValkin:
Btw, why you don't lose XP when die? You see these people who cryins "make 41 level max!". Of couse if player's level is <4 he'll not lose XP, but after 3, he'll lose 100*level XP (example, but it'll be better, if much more), but, of couse, without delevel, so he'll never lose his level. So it'll be harder to take max level. Really, what death does? You can run at blue suit without fear anywhere, 'cause you know, that you're safe.
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