Other > General Game Discussion
Gathering after wipe
HertogJan:
--- Quote from: Lizard on August 02, 2011, 01:52:59 AM ---Well i'm everything but developer but farming XP with repairing would be a exploit, since you can just get a pile of weared weapons and repair them, getting XP in no time...if you have enough stuff to repair.
--- End quote ---
You mean like farming xp with science is now?
No one is going to level an alt that way as it's way too slow.
Repair cooldown doesn't make much sense and is annoying as hell. If it's kept, it should be cumulative like gathering and crafting cooldowns. The 1 repair, wait 1 minute, another repair, another minute of waiting, ... leads to nothing except people wasting time. It's a game, that means playing not waiting.
Rascal:
and ofcooz as I wrote before "smart" people can "walk over" that cooldown by opening 2/3 windows with repairing chars and repair big amount of stuff in a notime without feeling that stupid cooldown.
Cooldownds (minning/crafting/repairng doesnt matter) are encouraging alting.
--- Quote from: Surf on August 02, 2011, 07:36:24 AM ---
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I can answer you the same way:
Its MMO game my proposistion gona lead to more INTERACTION BETWEEN PLAYERS, u even dont play the game so u probalby dont know that wasteland are empty like hell. One of the reason is that players are sitting in their bases/tents gathering and crafting instead of cooperating to farm some stuff - qwllll really.
Senocular:
--- Quote from: Surf on August 02, 2011, 09:08:49 AM ---Yeah, we all know that Fallout is an emulation of Counterstrike in 2d Isoperspective, not a game offering multiple solutions to any situtation, right.
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First of all, FOnline is a game and just like any game it should be FUN. Mining and crafting feels like a job, only the richest can let themselves do some PvP as everyone else is afraid of losing his stuff. You craft something -> you lose it -> you can't craft it back quickly - not fun. Besides, forcing everyone to craft and doing basically EVERYTHING to stop people from farming (limiting numbers of encounters per player, making farmed weapons deterorated etc.) doesn't really sound like a "game offering multiple solutions to any situation".
PS. Now I know how Surf got his 150% speech!
--- Quote from: Surf on August 02, 2011, 07:36:24 AM ---
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Surf:
"Fun" is being experienced in an objective manner. For one crafting is pure boredom, for the other one is enjoyable. So it would be nice to cease these general assumptions before you bother to post them. :)
Rascal:
haha its like saying that "icecreams are tasty" isnt the thruth couse there are some people who dont like them....
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