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Fallout Online: Australia

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Boon Lived:
If you use the above download, you will need to configure the Critter and Master dats manualy.

Open DataFiles.cfg and remove the line:

fallout.dat

And replace it with the path to where your Critter/Master.dat is
For example
C:\Program Files\Fallout2\Critter.dat
C:\Program Files\Fallout2\Master.dat

Or if you decide to just put it in the same file as the client, you can simply put:

Critter.dat
Master.dat

Mr Feltzer:
Hey guys, sorry I was in bed asleep while all of this download stuff transpired. I have a brand new download link for you all.

http://www.multiupload.nl/4RQQ6DPIA0

comes fully updated, all you need do is run the game

Mr Feltzer:

--- Quote from: Kelin on January 16, 2013, 02:37:28 pm ---As far as I know, only Hawks are playing there + some independent players. I was told that there wasn't any server status checker at the moment. All I know about this server is:

* It's developed by one developer only
* Running enabled during RT combat
* New world map
* New locations
* SDK (TLA or old 2238) drug system
* I can only guess without working status checker, but I would say the server population is 0-30
* Levelling one character takes about 10 hours (this info comes from one FOAus player)
* I've heard pvp is very unbalancedFeel free to correct me in case I'm wrong at any of the points.

There is still lots of things I don't know. Level cap? System of followers? Perks? Available weapons? Fallout in Australia is a wonderful idea, would be a shame to waste it. Yesterday I was watching Mad Max 3 and it was an amazing movie with such a great atmosphere. Maybe focus on making low stuff server for MadMax wannabies only. Boost weapons like shotguns, hunting rifles, pistols and make everything scarce. No pulse rifles, no gatlings. Post-apo Australia with inspiration of Mad Max franchise, that's how I see it  8) .

This is just brainstorming, who knows maybe your server is good as it is.

--- End quote ---


There is a brand new Drug System that is currently in development.

What we have so far is essentially 3 primary drugs.
2 Healing drugs and 1 Drug that heals and cures poison and radiation

Things like jet, mentats and such are not yet implemented. however you may some times find them buried in old TLA maps ( I also cannot guarentee they work, they are probably bugged )

 I also like my server the way it is. all the craftables, the player experience.. the zombies.. the TC. The living on a small farm starting your little corn whiskey empire.. all that  good stuff

Mr Feltzer:
also with people wondering why zombies were appearing at their base.

McLooter:
Some pics and videos to give an idea:

Zombie town for exp:


TC:


Mercs
https://www.youtube.com/watch?v=0ueAJCN-7D8

What could be improved for some balance:
- Gauss rifle is probably the most unbalanced weapon in this game, as it has extreme damages and 50 hexes of range.
- Knock outs are too common. (Not confirmed since I have not tried Stonewall yet.)
- TC could use a 5-10 minute timer.
- Towns like Broome should have preview for them.

Some things that should stay:
- All the weapons and armors.
- The arcade style, where you have to put little effort into crafting, farming, etc. It gives a lot more room for PvP, it also gets rid of all the stress that the other FOnline games can give you.
- The excellent base system.
- Decent crafting system.

In my opinion, more people should give it a try, we could use some more audience on this server.

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