FOnline Development > FOnline Projects
Fallout Online: Australia
Shangalar:
Mr Feltzer, if you wanna get players, I think you should take a direction for your game and stick to it. When I see a single player patch to a game which was obviously created for multiplayer experience, I don't know what to think.
maszrum:
Need to agree with Shangalar. What I saw on FOA its nothing interesting to Me and probably 90% of players. Your concept of game not favorising PvP wich is probably most important aspect of mmo games. dont mention that fonline PvP should be stricly related to RP
fights need to have some purpose and point.
You cant populate server without big factions
anyway goodluck!
Xisingr Will:
Gl on getting it back together, it was wonderful while it lasted! I loved wondering around as my dog medic, healing the weary and biting randoms with power armor... and my dog even stole a car. It was quite awesome :p
brad smalls:
it had solid PVP MSH just you did not play it
Mr Feltzer:
--- Quote from: Shangalar on November 27, 2012, 01:28:10 pm ---Mr Feltzer, if you wanna get players, I think you should take a direction for your game and stick to it. When I see a single player patch to a game which was obviously created for multiplayer experience, I don't know what to think.
--- End quote ---
You dont know what you are talking about.
I do both directions simultaneously, let me explain:
previous two patches I released
First adds items to the fixboy
also for multiplayer makes skill books craftable
Second adds two companions for singleplayer
Im choosing both directions. Singleplayer fans like new stuff so I give it to them. I also want more features ready so if we go online again it will be better than last time.
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