FOnline Development > FOnline Projects
Fallout Online: Australia
foonlinecurious:
--- Quote from: manero on November 06, 2012, 01:16:50 pm ---I didn't even know that server was online.
--- End quote ---
See? see? I wasn't the only one, aaadvertiiise maaaan.
maybe you got peoples attention now? Start the servers up and see if people join ^_^
give people who join with in the first 3 days the server is up free 20k caps or something XD
people will join.
Brujah:
Alright I got admin acess to single player version but i srill dont know how to spawn stuff and change chars stats and skills.
Ignore typos ising my phone.
fonliner:
--- Quote from: Brujah on November 07, 2012, 08:02:55 am ---Alright I got admin acess to single player version but i srill dont know how to spawn stuff and change chars stats and skills.
Ignore typos ising my phone.
--- End quote ---
SDK board on this forum if you don't know.
Leim:
--- Quote from: Brujah on November 07, 2012, 08:02:55 am ---Alright I got admin acess to single player version but i srill dont know how to spawn stuff and change chars stats and skills.
Ignore typos ising my phone.
--- End quote ---
its easy enough to hex edit the stats and skills from a save file if you're having trouble witht he admin stuff bug me on irc for hex help.
fonliner:
--- Quote from: Leim on November 17, 2012, 11:27:23 am ---its easy enough to hex edit the stats and skills from a save file if you're having trouble witht he admin stuff bug me on irc for hex help.
--- End quote ---
For what? It is easier to type few commands. Example ~param 0 x y
x - stat
y - ammount
_defines.fos
--- Code: ---#define ST_STRENGTH ( 0 ) // Hardcoded
#define ST_PERCEPTION ( 1 ) // Hardcoded
#define ST_ENDURANCE ( 2 ) // Hardcoded
#define ST_CHARISMA ( 3 ) // Hardcoded
#define ST_INTELLECT ( 4 ) // Hardcoded
#define ST_AGILITY ( 5 ) // Hardcoded
#define ST_LUCK ( 6 ) // Hardcoded
#define ST_MAX_LIFE ( 7 ) // Hardcoded
#define ST_ACTION_POINTS ( 8 ) // Hardcoded
#define ST_ARMOR_CLASS ( 9 ) // Hardcoded
#define ST_MELEE_DAMAGE ( 10 ) // Hardcoded
#define ST_CARRY_WEIGHT ( 11 ) // Hardcoded
#define ST_SEQUENCE ( 12 ) // Hardcoded
#define ST_HEALING_RATE ( 13 ) // Hardcoded
#define ST_CRITICAL_CHANCE ( 14 ) // Hardcoded
#define ST_MAX_CRITICAL ( 15 )
#define ST_NORMAL_ABSORB ( 16 )
#define ST_LASER_ABSORB ( 17 )
#define ST_FIRE_ABSORB ( 18 )
#define ST_PLASMA_ABSORB ( 19 )
#define ST_ELECTRO_ABSORB ( 20 )
#define ST_EMP_ABSORB ( 21 )
#define ST_EXPLODE_ABSORB ( 22 )
#define ST_NORMAL_RESIST ( 23 ) // Hardcoded
#define ST_LASER_RESIST ( 24 )
#define ST_FIRE_RESIST ( 25 )
#define ST_PLASMA_RESIST ( 26 )
#define ST_ELECTRO_RESIST ( 27 )
#define ST_EMP_RESIST ( 28 )
#define ST_EXPLODE_RESIST ( 29 )
#define ST_RADIATION_RESISTANCE ( 30 ) // Hardcoded
#define ST_POISON_RESISTANCE ( 31 ) // Hardcoded
(...)
#define ST_AGE ( 70 ) // Hardcoded
#define ST_GENDER ( 71 ) // Hardcoded
#define ST_CURRENT_HP ( 72 ) // Hardcoded
#define ST_POISONING_LEVEL ( 73 ) // Hardcoded
#define ST_RADIATION_LEVEL ( 74 ) // Hardcoded
#define ST_CURRENT_AP ( 75 ) // Hardcoded
#define ST_EXPERIENCE ( 76 ) // Hardcoded
#define ST_LEVEL ( 77 ) // Hardcoded
#define ST_UNSPENT_SKILL_POINTS ( 78 ) // Hardcoded
#define ST_UNSPENT_PERKS ( 79 ) // Hardcoded
#define ST_KARMA ( 80 ) // Hardcoded
#define ST_FOLLOW_CRIT ( 81 ) // Hardcoded
#define ST_REPLICATION_MONEY ( 82 ) // Hardcoded
#define ST_REPLICATION_COUNT ( 83 ) // Hardcoded
#define ST_REPLICATION_TIME ( 84 ) // Hardcoded
#define ST_REPLICATION_COST ( 85 ) // Hardcoded
#define ST_TURN_BASED_AC ( 86 ) // Hardcoded
#define ST_MAX_MOVE_AP ( 87 ) // Hardcoded
#define ST_MOVE_AP ( 88 ) // Hardcoded
--- End code ---
Example: ~param 0 0 10 - 10 ST.
Skills
--- Code: ---
#define SK_SMALL_GUNS ( 200 )
#define SK_BIG_GUNS ( 201 )
#define SK_ENERGY_WEAPONS ( 202 )
#define SK_UNARMED ( 203 ) // Hardcoded
#define SK_MELEE_WEAPONS ( 204 )
#define SK_THROWING ( 205 )
#define SK_FIRST_AID ( 206 ) // Hardcoded
#define SK_DOCTOR ( 207 ) // Hardcoded
#define SK_SNEAK ( 208 ) // Hardcoded
#define SK_LOCKPICK ( 209 ) // Hardcoded
#define SK_STEAL ( 210 ) // Hardcoded
#define SK_TRAPS ( 211 ) // Hardcoded
#define SK_SCIENCE ( 212 ) // Hardcoded
#define SK_REPAIR ( 213 ) // Hardcoded
#define SK_SPEECH ( 214 ) // Hardcoded
#define SK_BARTER ( 215 ) // Hardcoded
#define SK_GAMBLING ( 216 )
#define SK_OUTDOORSMAN ( 217 )
--- End code ---
Example: ~param 0 217 300 - 300% outdoorsman.
You type other commands for perks etc same as these above.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version