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Changelog 09/02/2010

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Ghosthack:
FIXES:
- Followers would sometimes rejuvenate items they had in their inventory.

CHANGES (WIP):
- Reputation decay won't lower reputation higher than 200 to below 200, and won't rise reputation lower than -200 above -200. It won't change the reputation if it's absolute value was no greater than 200.
- Cap for reputation gained from killing is 200 instead of 0.
- Dynamic prices for mercenaries should work again properly, they are also a bit lower initially.

vedaras:
i think decay should be changed a bit more. My suggestion is, that when you join a faction that changes your reputation like Vault city, Raiders, Slavers etc. and you do not resign, your reputation decays to the one you got for all groups (towns etc). For example if you joined vault city and didint resign, you got +100 reputation with ncr rangers, so the decay point to witch your reputation decays is +100 no matter what + or - reputation you have at any moment. And if you do  resign, so decay points are set like these after new update. What do you think?

Raegann:

--- Quote from: Ghosthack on February 09, 2010, 10:10:49 pm ---FIXES:
- Followers would sometimes rejuvenate items they had in their inventory.
--- End quote ---
I'm sorry, but can I ask, what does the "rejuvenate" mean? I know it is something like "become young again", but the sentence doesn't make sense to me (sorry again, English is not my native language.. but I try ;) ).
2 Giemz (down): Ah, thanks a lot. :)

Giemz:
it means reload :)

Shangalar:
I didnt understand this sentence at all :

- Cap for reputation gained from killing is 200 instead of 0.

Can someone explain ? :)

Thx in advance !

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