fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 12:00:30 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Randomness in encouters  (Read 8676 times)

Re: Randomness in encouters
« Reply #30 on: July 07, 2011, 04:37:16 pm »

[..]maybe you should make that raiders.slavers,regulators to drop their armor sometimes like 1/4 regulators in encounter to drop their armor.Could make the game more realistic.Even in Van Buren,Fallout 3,Fallout NV,Fallout 1 you could get their armors(well Fallout 1 at the raiders base)

Personally I'd wondered about NPCs dropping bits of broken armour (i.e. metal parts or leather parts) which you can then craft into armours, or use to repair armours - same with guns really - metal parts or gun parts or something - it'd make sense to build / repair a gun with 5 half-broken guns, or to make / repair a leather armour by stitching together lots of armour pieces you'd scavenged.
Logged

Grommok

  • Desert Ranger
  • Offline
Re: Randomness in encouters
« Reply #31 on: July 07, 2011, 11:07:29 pm »

Makes sense in my mind. I think that could be done, but after all devs got da last word, mon.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Randomness in encouters
« Reply #32 on: July 08, 2011, 11:13:55 pm »

Don't you use the table encounter editor from Fallout2 ? (worldmap.txt)
(need to know if Fallout editing knowledge is usefull for fonline editing)
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Randomness in encouters
« Reply #33 on: July 11, 2011, 07:15:18 am »

No. FOnline: 2238 uses a totally new, written from scratch, encounter system + world editor. Everyone who by choice edits encounters via worldmap.txt seems to have too much free time.
Logged

Triskaidekaphobe

  • Fear the number 13.
  • Offline
Re: Randomness in encouters
« Reply #34 on: July 14, 2011, 02:18:41 pm »

On a similar note.

I got into an encounter recently in an urban environment and I got an idea.
Sometimes in Urban maps you get certain objects appearing; for instance the Nuka Cola machines or Bluesuited skeletons. I was wondering whether it would be possible to make objects like these have a chance of dropping correlating items when searched. Not to the extent where they could be farmed like junk but to the point where there is a incentive to take a deeper look around the map rather than just looking for junk and moving on.

Just a related idea, possibly incredibly hard to implement.
Logged
In-game: Sober Barfly

Grommok

  • Desert Ranger
  • Offline
Re: Randomness in encouters
« Reply #35 on: July 14, 2011, 03:38:12 pm »

On a similar note.

I got into an encounter recently in an urban environment and I got an idea.
Sometimes in Urban maps you get certain objects appearing; for instance the Nuka Cola machines or Bluesuited skeletons. I was wondering whether it would be possible to make objects like these have a chance of dropping correlating items when searched. Not to the extent where they could be farmed like junk but to the point where there is a incentive to take a deeper look around the map rather than just looking for junk and moving on.

Just a related idea, possibly incredibly hard to implement.
Bluesuit skeletons dont drop junk? However i like the idea of such things giving away items, like nuka cola or water flasks.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Triskaidekaphobe

  • Fear the number 13.
  • Offline
Re: Randomness in encouters
« Reply #36 on: July 14, 2011, 03:46:44 pm »

Bluesuit skeletons dont drop junk?

Last time I checked you couldn't even open up any sort of 'loot table' (though I think the one just outside the unopened Vault can be looted. I'm pretty sure I looked in him once and found brahmin dung :P). I think that every other skeleton is just like the Nuka Cola machines they can only be inspected at this point of time.
Logged
In-game: Sober Barfly

Grommok

  • Desert Ranger
  • Offline
Re: Randomness in encouters
« Reply #37 on: July 14, 2011, 04:00:16 pm »

Oh. Well then giving water flasks or 10mm guns (nothin' too powerful) wont be a such terrible idea, like givin' Nuka Cola Machines some spare nuka colas, and broken, unusable cars (with the use of Repair) the ability to drop metal parts, or broken motor parts, that can be used to maintain a working car.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Triskaidekaphobe

  • Fear the number 13.
  • Offline
Re: Randomness in encouters
« Reply #38 on: July 15, 2011, 02:51:25 am »

Oh. Well then giving water flasks or 10mm guns (nothin' too powerful) wont be a such terrible idea, like givin' Nuka Cola Machines some spare nuka colas, and broken, unusable cars (with the use of Repair) the ability to drop metal parts, or broken motor parts, that can be used to maintain a working car.

All that sounds great. It would be great if tampering with cars and other objects got you a bit of experience so that levelling up isn't so focused on combat. They would have to have cooldowns to balance them I guess.
Logged
In-game: Sober Barfly

Grommok

  • Desert Ranger
  • Offline
Re: Randomness in encouters
« Reply #39 on: August 01, 2011, 10:22:52 am »

Well, technically crafting gives some exp, so do first aid and doctor, so why not givin' exp to repair too?
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: 1 2 [3]
 

Page created in 0.118 seconds with 23 queries.