Other > Suggestions
Reward from devs to long time playing factions
Kelin:
So gang A and B constantly fighting in one town for a long period of time will have to watch at graffiti of gang C, which doesn't play anymore... Seriously, I don't want to see Vault Silene Brahminy, Cajuns, The Dead Master's Crew and other inactive gang names all over the wasteland. It's one of the things I dislike about Requiem, just because some people try to be like Enclave (simply PK anyone anywhere) they deserve a special base and equipment?
About WWP and other similar projects, it's very hard to keep such project alive so maybe a little support from GM or devs would be appreciated. For example server messages is a good example of such help. Since these kind of projects are not PvP oriented (mostly), I don't see any problem with it.
Lordus:
A) Maps are not dynamic. Every change of the map needs to wipe server (or am i wrong?). So i.e. graffiti needs to be imported and implemented before wipe, or we would wait another year (or more).
B) Because of A, if devs allow this, we need to put graffiti in game before next wipe. So we have to choose, who deserves, or who is able to put there own graffiti.
I suggested gangs, not individuals, because it would reduce the number of requests. I suggested long existing gangs, with enough personal substrate, so the graffiti signs would not be memorials only. But dont be afraid, that there would exist graffiti of non existing gangs.. Nobody would paint them.. (another limitation).
C) Why gangs should have get reward in (graffiti) any form from developers?
C1) They are betatesting.
C2) They are filling 2238 universe by missing content.. Small or big roleplay, even stupid play pn PK or ANTI PK is something that fills empty streets with something.
C3) Long time existing gangs brings and acumulate new players. (More players = more fun).
I.e. Vault Silene Brahminy gang is linked with czech very popular Fallout games site madbrahmin.cz. Most players dont know anything about Fonline, or even about 2238, but their first infromation was from this site. Only our gang (and in czech community there are a lot of another active gangs, like Hawks, or solitairs), has cca 130 applications since january 2010 (since new gang forum).
And czech/slovakian community is only minority in Fonline. There are a lot of other gangs who do the same job (french, polish community). I hope you dont think seriously, that most faction players are recruted on the NCR bazaar or 2238 forum. How they would find that this mod exist? I am not telling that this is only our (gang) credit, of course not, but very significant part of it.
C4) Gangs learn new players how to play this. Dont you realy think that players after fonline instalation know how to play, survive, enjoy this game? 90 percent of our aplicants write: "I want to join VSB, because i am dying too often in the wasteland, i hope i will enjoy some fun instead of pain in your faction".
So we give them advices, basic stuff, teach them game mechanism and some gangs, likes ours, demand anti PK behaviour..
C5) Ingame behaviour needs little feedback. There were too many battles in TC cities and no ingame (story) feedback? Dont forget, Fonline 2238 is not Fallout 1 or 2. There is not background story, in Fonline NCR, there was never Chosen One from F1 or F2. But Linnela, Surf, Nixon, Crazy,.. yes, they were there. They were diying in TC cites and there is ingame relation between their factions and the locations.
We have jet graffiti in New Reno.. But there is not Myron creating jet..
C6) Gangs would create graffiti by their own, so devs dont need to do many.. only check if the graffiti style is combatible with Fallout style and replace that part in the city.
C7) I see this discusion pathetic. On other servers, they allow to create own ground base under city.. to support roleplay. We are here discussing about few stupid pixels on the wall. Hello!!!!!
Dont ask why gangs deserves reward, but ask in what way they have to be rewarded!
D) Better orientation in cities.. Teamate: "Where did you see enemy?" Me: "Near BBS graffiti" Temate "ok, i know.."
Mayck:
--- Quote from: Lordus on July 27, 2011, 12:52:15 PM --- A) Maps are not dynamic. Every change of the map needs to wipe server (or am i wrong?). So i.e. graffiti needs to be imported and implemented before wipe, or we would wait another year (or more).
--- End quote ---
Like Ravenous rat said, if the grafitty was made an unlootable item (unlike scenery items are dynamic) it wouldn't even need map regeneration, it could be simply added by a gamemaster (with uncertain ammount of scripting it could be even made interesting feature, gangs might actually redraw enemy's graffitys by themselves).
Not sure, if rewarding large factions is the way to go (though i am all for the graffitys : ), but it would be nice to see more GM/Devs<-->Factions/RPprojects cooperation.
Jackall:
--- Quote from: Kanly on July 26, 2011, 11:46:15 PM ---Would be nice to give a personal graffiti to the best tc gang of the town (more time controlled in the last season) for every town, so this would give another reason to fight for pvp apes (as Wichura love call them), the graffiti should be designed by the gang and approved (not offensive, merging with fallout background etc..)
--- End quote ---
As I already said should deserves a reward
--- Quote ---gangs who really gave their countribute to the game in some way (Members active in forum, supporting of projects or involved in activities that can keep the game alive)
--- End quote ---
I don't see how massive TC (pure PVP) can be a special activity that keeps the game alive. Is a function that gives gangs chance to get caps and fun, but others players not interested in PVP what can get from this?
Taking a town is a ordinary thing in 2238, and can't "make the History".
Wipe:
--- Quote from: Lordus on July 27, 2011, 12:52:15 PM ---(...) A) Maps are not dynamic. Every change of the map needs to wipe server (...)
--- End quote ---
Negative, sir. Server need to load new map version to apply changes. "Maps are not dynamic" mostly means that you cannot change map tiles or add/delete scenery without server restart (I think everyone with access to proper commands tried at least once to spawn scenery item and drop it on map. But it's simply ignored by engine and given scenery vanish after you drop it - nothing changes).
Before someone working on SDK shows up with ~reloadlocations/~reloadmaps - most of ~reload* commands was, or still are bugged. And it will be hard to find GM that will risk locking public server just to test one command :) And during CBTs such things are always forgotten, as they are never needed...
Aaanyway, <TL;DR> new scenery graphic doesn't require a wipe, just an update </TL;DR> Even if commands above works, i really doubt that we will change current way of applying changes. New content still will be added only on server update - it's just easier for both, players and devs.
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