Other > Suggestions

Reward from devs to long time playing factions

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Kanly:
Would be nice to give a personal graffiti to the best tc gang of the town (more time controlled in the last season) for every town, so this would give another reason to fight for pvp apes (as Wichura love call them), the graffiti should be designed by the gang and approved (not offensive, merging with fallout background etc..)

I cannot see nothing offensive or to much elitist in this, I know that my little gang never would have this honor, but I would love to see who was the more persistent gang in the town the last season, out of curiousity, and I cannot see nothing wrong when the pc choice can change a little bit the surrounding

Eternauta:
I fail to understand why being a "long time player" is a reason to get any kind of advantage. Even with a simple graffiti.

Doesn't the server go back to the year 2238 after every wipe? if so, then after every wipe, factions somehow "rewrite history", and the gangs who dominated in one era might not be important in another one.


--- Quote ---this game needs more cooperation between gangs and developers.
--- End quote ---

This might be true, but I don't think we should say "it's the devs' fault" like it's usually said. I don't know what the exact opinion of every single dev might be, but I was a dev myself, I wouldn't bother trying to work on a factions-developers cooperation, when the playerbase tends to be so childish. The biggest and most obvious example that comes to my mind right now is when Redding was filled with mercenaries, using proxy and all that (please understand that this is not a post against the Chosen Soldiers), or when people gridcamp, etc. We can't really expect developers to pay attention to players when that is the dominant image the players offer.

Also, the fact that you talk about gangs and not about players sounds kinda weird to me. Of course, I am in a gang myself, etc. But being part of a faction and fighting in TC is not the only way you can play this game.

Kilgore:

--- Quote from: Eternauta on July 26, 2011, 11:55:49 PM ---but I was a dev myself, I wouldn't bother trying to work on a factions-developers cooperation, when the playerbase tends to be so childish.
--- End quote ---
Then why to work on a server at all? Put any words instead of "a factions-developers cooperation".


--- Quote ---Also, the fact that you talk about gangs and not about players sounds kinda weird to me.
--- End quote ---
It was mentioned many times that it's FACTION mod (especially when a single player cried about how difficult is the game). So, why weird? And moreover, what impact on the server can an individual cause?

Surf:

--- Quote from: Kilgore on July 27, 2011, 12:03:03 AM ---
It was mentioned many times that it's FACTION mod (especially when a single player cried about how difficult is the game).

--- End quote ---

This was the initial title because the faction system was the first change made on the original client/server system and it evolved from that point. ;) I agree with the rest of your points though. A bit interaction between playerbase/development is needed and we are a bit weak on that aspect. Not trying to pull a strawman here, but there is also to blame that a big part of the actual community in question is very "difficult" to communicate with to stay within the realms of diplomacy.

Eternauta:

--- Quote from: Kilgore on July 27, 2011, 12:03:03 AM ---Then why to work on a server at all? Put any words instead of "a factions-developers cooperation".

--- End quote ---

I honestly don't know, Kilgore. You do make a point, I have no answer for that question. Maybe the game the devs have in mind (and which they are trying to turn 2238 into) would have mechanics that could encourage players to "behave". In my particular case, I enjoy the game without doing stupid things and for that I am glad the devs keep working on this.

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