Other > Suggestions

Reworking the "Gifted" trait.

<< < (3/4) > >>

spike allen:
Probablly this idea would be abused be holding the weapon in other hand:D and switching only for combat

jonny rust:

--- Quote from: spike allen on July 19, 2011, 03:25:22 AM ---Probablly this idea would be abused be holding the weapon in other hand:D and switching only for combat

--- End quote ---

yea, just dont carry guns in town, problem solved

ASDu:
Maybe better make it:
dumb rabid
"can't run from map while any enemy is on the map"
"can't run from wasteland map if any character is on the map"
"can't have followers" (but can follow)
got 5% chance save AP when attackin (or 5% of double attack with same weapon)
got 5% chance to resist all dmg from attack (evasion)
got 5% chance that FA skill will dmg him with 50% of "heal points"
+2PE when determing range of view

Ulrek:

--- Quote from: jonny rust on July 19, 2011, 03:59:07 AM ---yea, just dont carry guns in town, problem solved

--- End quote ---

That means you'll get raped by thieves if you try to trade very easily, since if you pull your gun out to shoot thieves, you might shoot someone else to.

-Ulrek-

Lexx:
Best rework for gifted trait is to keep it out of the game.

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