On longer distances you hit only 2-3 rounds anyway. So you won't get any more damage than now. About the ammo consumption - you need 10 bullets to hit with 3, if you shoot three forget about hitting anything. Well skilled character will hit more bullets even with 12 bullets burst.
But a shorter burst will increase accuracy over long distance so your ratio/logic really don't apply anyway. Statistically speaking if 3 out of 12 bullets in a burst hit their mark, it will be the first 3... So why keep firing?
I only think that certain weapons would have this like maybe certain variants of the assualt rifle, maybe fn fal? If all machine guns would happen to have that ability what would be the purpose of having a fully automatic weapon then?
sure, makes sense
It makes the current burst mode redundant in anything other than pve or one hex. It also means that every burst weapon may need rebalancing.
Iirc bursting doesnt reduce your accuracy it just reduces the range.
Id rather just use the 3round theme to differentiate one weapon from another, the xle from the ar for instance.
bursters already try to get as close as possible to maximize there damage and hit ratio. Further more if the 'cover' suggestion gets implemented it would more than validate this imo. Also I fail to see how this would make the burster build less relevant as it only makes him more adaptable. Remember the idea here is create a viable long range attack for bursters in the scenario that they should need it.
IRL continuos bursting destabilizes the person firing the gun as he has to deal with the last rounds recoil while aiming the next, every shooter simulates lowered accuracy with a widening crosshair the longer you burst. So yes it effects accuracy versus range. A 3 round burst would still not have as much accuracy over as much range as a single shot but it would be way more accurate than 12 round burst.