Other > Suggestions

Defense against thieving and point-blank bursters in guarded towns.

<< < (7/12) > >>

jonny rust:

--- Quote from: RavenousRat on August 04, 2011, 05:22:26 AM ---It depends on player's temper. Some are getting frustrated and leaving, those players simply don't want to lose or feel fail. My advice is to play single player games or co-operative games, still, in co-operative games someday he'll get into situation where he'll make a mistake and his team mates will be angry on him, he'll be frustrated and leave that game. In single player game there're no other players, if AI will win him, he'll simply load the game. Also he migh try to social-chat games where you can't affect other players in bad way. Those people are usually easy to hurt but also are good empaths as they feel everything more than others and are very valuable in real life for thier close people.

--- End quote ---

way to profile everyone who has ever gotten frustrated with this game, but I'm pretty sure we all have to some degree at some stage (gotten frustrated that is).

besides I think the point that Gaizk was making is that new players who don't know the ropes take a long time to accomplish tasks that your or I could get done in a tenth of the time simply because we know all the ins and outs. It's not their fault it took them two hours to acquire their first leather jacket, shotgun and brahmin hides, which they probably didn't have much fun getting since they shoveled shit for much of that time and probably spent a good amount of it dead, when all of a sudden the fruit of two hours labor is gone because someone decided it would be funny to burst them, now, its understandable that they should get frustrated. They haven't gotten use to the game yet as it takes some adjustment, and it's not digital possessions they are frustrated over losing, its those two hours they feel they lost. 

Well that's the way it is right? Wasteland is harsh!

we'll sure it's harsh, for the rookie who got splattered all over main street, but what about the burster? Well he has already respawned, is now getting another SMG from his cache and will strut merrily back into town where the guards will tip him their hat and make sure no one fucks with him cause its "protected". Waste is harsh? Waste is only harsh for rookies. Motto should be changed to "learning curve is harsh" or "dropout rate is harsh".

As I have already said this thread is about equal risk. You want to burst someone in town? fine, do it! but I hope you have a really good reason to, because the decision effects you as much as the guy you are bursting. He's lost his possessions and you are an outlaw. After all, in fallout your actions carry weight and have consequences and karma ripples throughout the wasteland, at least that's how I remember it and I don't see why this should be any different.

EvilKhan_BG:
Nice Idea but I don't think "guards" wuld give a damn if someone Important kills a nobody for no reason, after all in the apocalypse murder won't be the same as today.

Gaizk:

--- Quote from: jonny rust on August 04, 2011, 07:05:21 AM --- it's not digital possessions they are frustrated over losing, its those two hours they feel they lost. 

Well that's the way it is right? Wasteland is harsh!

we'll sure it's harsh, for the rookie who got splattered all over main street, but what about the burster? Well he has already respawned, is now getting another SMG from his cache and will strut merrily back into town where the guards will tip him their hat and make sure no one fucks with him cause its "protected".

As I have already said this thread is about equal risk. You want to burst someone in town? fine, do it! but I hope you have a really good reason to, because the decision effects you as much as the guy you are bursting. He's lost his possessions and you are an outlaw. After all, in fallout your actions carry weight and have consequences and karma ripples throughout the wasteland, at least that's how I remember it and I don't see why this should be any different.

--- End quote ---

And this is just about random bursting, thieving and wasteland encounters are IMO worse than this. Theres NO consequence on anything you do, everything is done in the name of the lulz, and the only, the consequences are just bleak if nonexistant, while the guy who got grieved likely lost a big deal of time.

HertogJan:

--- Quote from: Gaizk on August 04, 2011, 10:08:16 AM ---And this is just about random bursting, thieving and wasteland encounters are IMO worse than this. Theres NO consequence on anything you do, everything is done in the name of the lulz, and the only, the consequences are just bleak if nonexistant, while the guy who got grieved likely lost a big deal of time.

--- End quote ---

You can't do anything about encounters. Shit happens. It's a post apocalyptic wasteland, only the strongest will survive.
The guy who got grieved robbed or killed learned a valuable lesson: don't let strangers come close. Something which especially goes for guarded towns.

Gaizk:

--- Quote from: HertogJan on August 04, 2011, 11:09:55 AM ---You can't do anything about encounters. Shit happens. It's a post apocalyptic wasteland, only the strongest will survive.

--- End quote ---

So you are now roleplaying you are an inhabitant in a post apocalyptic wasteland, and thus you are forced to murder in cold blood whomever represents even the slightest of threats. For a moment I thought people were killing each other just because the could.

Shit happens if it rains while you are walking your way home. When you get robbed and the authorities encourages it instead of pursuing it, well its a brahmin of a whole different color

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version