Other > Off-topic discussions

Fallout 3 is multiplayer now!

<< < (3/4) > >>

LagMaster:
FOnline: New Vegas

what not to love?
make home town+ respawn center at any of the folowing town
-Novac
-Goodsprings
-Jacobstown
-Strip hotel
-Freeside AW
-The Fort
more to come


year: just 2 years afte rthe first battle at hover dam

play as setler, prospector, cowboy, ghoul, supermutant, legionare or lone wolf

repetable quest for your hometown

i just what to help the developing of FO:NV


OMGOMGOMG

arathhunter:
Sounds great lag, Really :) Though the way its going to work is not how Fonline is like, instead its going to be like SA MP (The GTA San Andreas Multiplayer mod incase people don't know). Which means, that it's up the to server makers/scripters/etc. to have which features in the game, and good news, eventually it'll have mod support ;D, So you can have the Real Time Settlers mod in a server, or you could just simply remove all non-useful NPC's in towns and make all rooms/houses relockable for living in perposes.  Course, none of this is implemented yet. But from what I've rounded up so far from being in the forums and such is that. And I can't wait for it to be finished ;D,

I played/tested the latest build with a friend of mine here a couple days ago. Even though most things around us werent synced (damage, npcs, the other player shooting/hitting) It was still pretty awesome with seeing the Inventory working almost great so far and how synced the movements were. Course, it wasent perfect, sometimes the game would make him equip things that he wasent wearing when we passed through Cells (rooms/towns/the wasteland), though he did have the armor in his inventory, to fix it all he had to do was remove and re-equip the armor he was wearing, Also sometimes when my friend was close to a rail, he was standing right at the edge on the other end of the rail. Not completely perfect syncing I know, But so far Its still amazeing. And what I hear about the next build, Its going to be more synced better. I can't wait!  ;D

Gob:
I played that with a friend . It was good but the animation don't sink and the VATS is not yet disabled.

arathhunter:

--- Quote from: Gob on August 10, 2011, 12:16:22 pm ---I played that with a friend . It was good but the animation don't sink and the VATS is not yet disabled.

--- End quote ---

I thought that VATs was already disabled, I couldent use it while testing it, and i've done the VaultMP at least 5-6 times with diffrent people, Couldent use VATs in a single gameplay.

Also, Syncing is going to be greatly improved in next update, its mentioned in the preview post and is going to be out at the 20th (2 days from now)

LagMaster:
how about VATS don't stop time, it will be a better game

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version