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Author Topic: Project Wasteland Police Department!  (Read 6047 times)

Jackall

  • This is a mean old world.
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Re: Project Wasteland Police Department!
« Reply #45 on: July 10, 2011, 12:41:57 pm »

Or a bluesuit.
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Grommok

  • Desert Ranger
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Re: Project Wasteland Police Department!
« Reply #46 on: July 10, 2011, 06:15:03 pm »

Or a bluesuit.
See? You found a use for all your recruits  ;)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

jonny rust

  • Caravan Dan
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Re: Project Wasteland Police Department!
« Reply #47 on: July 12, 2011, 01:08:55 am »

a project like this will absolutely need a recon sneak team for investigating distress signals.

Its probably more realistic to simply set up APK traps (I assume thats who you are going for?) and wait for known 'violators' or patrol with an outdoorsman leader for for these people in encounters.

Alternatively you could organize escort services from towns for rookies.

obviously this will be a lot of work and I will be impressed if it works out but I would love to see people at least try. I have my own post-wipe project planned but if this gets organized I will help out during my spare time.
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Grommok

  • Desert Ranger
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Re: Project Wasteland Police Department!
« Reply #48 on: July 14, 2011, 03:56:22 pm »

Its probably more realistic to simply set up APK traps (I assume thats who you are going for?)
As far i've understood, they are trying to make a sort of "help on request", not a true APK group.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Project Wasteland Police Department!
« Reply #49 on: July 14, 2011, 08:54:26 pm »

Ya'll niggahs surely must understand that by the time that you

1 recieve a distress signal 2 reach it 3 recon it 4 send in the troops

the poor guy sending the distress signal will have been killed, looted and the assailant gone...
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jonny rust

  • Caravan Dan
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Re: Project Wasteland Police Department!
« Reply #50 on: July 14, 2011, 09:46:33 pm »

Ya'll niggahs surely must understand that by the time that you

1 recieve a distress signal 2 reach it 3 recon it 4 send in the troops

the poor guy sending the distress signal will have been killed, looted and the assailant gone...

uh... yea... I guess that's what I was driving at....
« Last Edit: July 26, 2011, 06:44:07 pm by jonny rust »
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Re: Project Wasteland Police Department!
« Reply #51 on: July 26, 2011, 12:49:42 pm »

I am very interested in this project. I have a few suggestions/questions, though:
1. About that traps, I would like to have an option to see the encounter before entering it, like in the towns. That would mean to implement this feature by developers. I would like to check FOnline SDK, if I could implement such a thing, but the question is, if I manage to implement it, would it be integrated into the 2238? (Well, question to some game DEV)
2. It would be nice, if WPD had its own location on the map. So, if I create a map using the tool provided, could the location be integrated into the 2238?
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jonny rust

  • Caravan Dan
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Re: Project Wasteland Police Department!
« Reply #52 on: July 26, 2011, 06:49:20 pm »

I am very interested in this project. I have a few suggestions/questions, though:
1. About that traps, I would like to have an option to see the encounter before entering it, like in the towns. That would mean to implement this feature by developers. I would like to check FOnline SDK, if I could implement such a thing, but the question is, if I manage to implement it, would it be integrated into the 2238? (Well, question to some game DEV)
2. It would be nice, if WPD had its own location on the map. So, if I create a map using the tool provided, could the location be integrated into the 2238?

1. Think about how that would work a bit more and if you still feel it necessary post in suggestions.
You could mess around with SDK but no, it would not mean anything you do gets implemented into 2238.

2. Buy a base if you want a location.
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