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Author Topic: Cmbt Reset Protection Timer  (Read 1158 times)

Cmbt Reset Protection Timer
« on: July 13, 2011, 02:01:37 pm »

Being attacked in a town where you are unprotected should reset the time before you become protected again.
Just had a case where i was punching some guy who was unpro for about five minutes, then the guards decided he was protected again and BAM superpwnzor vc turret death.
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Re: Cmbt Reset Protection Timer
« Reply #1 on: July 13, 2011, 02:16:14 pm »

For a strange reason I found it funny anyway personally I think getting unprotected should last for a time about 30 min and getting killed shouldn't remove unprotected status. The marked as blocker should last for 5 min max since a lot of new guy can get marked especially if they talk to the herdsman after shoveling the shit (I often see them speaking to the herdsman while they standing in the pen gate).
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jonny rust

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Re: Cmbt Reset Protection Timer
« Reply #2 on: July 13, 2011, 07:52:24 pm »

yes,

death in town = protection = abuse

examples of abuse;
thief steals, after a while thief gets caught by player, player attacks thief but thief gets away, thief goes to another part of town, punches guard, guard kills thief, thief comes back to town again now protected, thief taunts player, player fires at thief knowing he caught him stealing a minute ago, but now thief is protected, guards kill player, thief takes ALL of players things, thief repeats.

or

Pk comes into town in blue-suit and SMG, Pk bursts and kills another player, guards kill PK, PK repeats (optionally PK's friend cleans up the loot each time)

edit
Example: Silloin waits at random Hub entry points, bursts and kills whatever blue-suit enters, dies and repeats. He seems to have nothing better to do than this which is very sad, but its more annoying and should be punished in a "protected" town

its not even a repercussion for people committing crimes in protected towns, its more of a loop hole.

solution,

two degrees of crime; theft and murder.

thieves are allowed back in to town but are not protected for roughly 30 minutes after crime

murderers are shot on sight by guards for roughly 1 hour after crime and are unprotected for another X hours.

Also, to prevent accidental murders of protected players implement system where players can ask guards weather other players are protected or not. 

These towns have 'protection' now lets give them law

Note: i don't see a problem with 30 minutes of no protection for thieves when in 30 seconds they can steal 30 minutes worth of work from another player. Besides thieves are the one class who experience virtually no repercussions in this game, when they do die, they never lose their own things, so what do they care? they don't. Thats the great thing about being a thief, nothing really effects you. Well this would, and something should.
« Last Edit: July 13, 2011, 09:24:31 pm by jonny rust »
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Perteks

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Re: Cmbt Reset Protection Timer
« Reply #3 on: July 13, 2011, 08:42:34 pm »

I like it, very good idea. But repair that shit with you can check unprotected status. But i like idea for punishing after death its something what will give more harsh to like johnny say nothing to lose guys.

I play sometimes thief just for annoy people and i like that idea
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DocAN.

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Re: Cmbt Reset Protection Timer
« Reply #4 on: July 13, 2011, 08:47:53 pm »

We Had "thief" flag and it was working, dont remebre why it was removed.
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Re: Cmbt Reset Protection Timer
« Reply #5 on: July 13, 2011, 09:37:13 pm »

We Had "thief" flag and it was working, dont remebre why it was removed.
Because when a thief had this tag he could shout or just talk non-stop, and noone would see this tag. I did it when crossed NCR bazaar, just shouted on whole NCR that everyone is a moron and this town sux and noone could see my tag.
There're still many ways to trick people, when guard saying thief's name, you can have almost the same name, as it known that i and L has no difference, also strange names with many same letters are almost impossible to distinguish, like AAAAAAAA and AAAAAAAAA, because while you'll count A's in his name, the real thief will run away, the same about latin and cyrillic names with similar letters, or just take 1 IN and say "am", your line will be replaced with space, so if you'll say "am <many spaces>" you'll have nothing above your head for a long time, and if 2-3 bluesuiters near you will do the same noone will know who's who.
So, if they need to make someone tagged with thief/blocker/dangerous tag, this tag must a contour, like brahmin shit or activated dynamite, so you couldn't hide it. Because if it'll be something above thier head, they can always spam non-stop and hide it or atleast conceal it partly if it'll be something like follower/leader tag.
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jonny rust

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Re: Cmbt Reset Protection Timer
« Reply #6 on: July 13, 2011, 09:51:34 pm »

why not just contour the entire unprotected character, make him a target.

makes me think it would be cool (if this kind of system got implemented) for players to be able to get deputized by the protected town's sheriff. It would count as a faction and they would see any unprotected character as contoured and be able to arrest that character if they knock him unconscious which would transport that character to the jail for a period of time.

Lock-pick artists could potentially spring prisoners. maybe there is a time each day when the jail staff goes out for lunch, then it would be up to deputized players to keep an eye out for jail breaks.

I see it this way, as long as there are going to be criminals in protected towns (and i believe there should be) there should also be a counterweight of law enforcers and since the criminals are players why not make the enforcers players too?   
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