Other > Suggestions
New skill "taking cover"
Bartosz:
--- Quote ---And such a topic has been discussed between a few others as well, it's up to the devs at this point.
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Yes, but question whether to use skill, or not is still available for discussion.
--- Quote from: Sarakin on July 12, 2011, 10:45:00 PM ---I doubt that it can be implemented, but I would like to see it ingame, why not.
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Well, from what I'm aware it's not that hard to implement.
jonny rust:
--- Quote from: scypior on July 12, 2011, 10:59:00 PM ---Well, from what I'm aware it's not that hard to implement.
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I'm suddenly extremely interested in this topic
Crazy:
--- Quote from: scypior on July 12, 2011, 10:59:00 PM ---Well, from what I'm aware it's not that hard to implement.
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What? Daaamn, so we totally need a cover system!
But I still think making it skill related is a bad idea. We already have too few skill point, and we would need another skill around 200? Not mentioning it doesn't make much sense for realism, it would be also bad for gameplay. We already have much char related parameters, I don't think we need more. Also, I would give a DR bonus rather than AC bonus, because it would end up causing problem with shooting pople under cover : would be only luck deciding if you hit or not, which is always bad. Also, it would allow to make some boost only to normal/energy DR, while flamer and explosives could be used against covered people.
Michaelh139:
--- Quote from: Crazy on July 12, 2011, 11:07:51 PM ---What? Daaamn, so we totally need a cover system!
But I still think making it skill related is a bad idea. We already have too few skill point, and we would need another skill around 200? Not mentioning it doesn't make much sense for realism, it would be also bad for gameplay. We already have much char related parameters, I don't think we need more. Also, I would give a DR bonus rather than AC bonus, because it would end up causing problem with shooting pople under cover : would be only luck deciding if you hit or not, which is always bad. Also, it would allow to make some boost only to normal/energy DR, while flamer and explosives could be used against covered people.
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I agree with this.
The from bursts and such considering its not really aimed directly the bullets being powerful enough to penetrate through would be slowed if not put off course considerably causing what bullets that get through to have to deal with the armor as well.
however when it comes to aimshots there should be a skill dependancy only because your obviously not trying to shoot through the cover, your waiting for a chance to shoot the bodypart intended.
Fire based weapons should be able to do normal damage without the DR of cover in the way consider fire is in flamers is napalm, a liquid like fire,would just be sprayed over the cover or into it. And molotovs is liquid being lit on fire, so even if you hit the cover with the bottle it would splash all over them.
Explosives, is another question, I think they should still get the DR bonus from cover, but should still be blown away like normal, because of the explosion itself and not the shrapnel. If possible, Dynamite would totally ignore the cover and blow straight through and hit the enemy.
we're not using Electricity based shit so *ignores*. (well there is militia with yk32 pistol...) But it's not like electricity would do anything to cover unless used on metallic cover, and that depends on whether not the guy is actually touching it.
Lasers should totally ignore cover unless it is a metallic based, but there should still be very little resistence.
Plasma would just totally melt through the cover not to mention the splash it would cause so "poof".
Melee? There should be a skill check since it is used mainly to aim but also because your not gonna stab or smash through a big brick to get to them you would just jump through the cover swinging. (unless you had a super sledge, but dynamic maps is not possible last i heard).
God imagine you waiting for this guy with a bigass hammer to jump out and burst him and then the crazy fucker just busts through the wall and charges you xD.
So uh, there is the aiming thing that i think should be skill based, but everything else should just deal with the cover depending on the type of ammo and weapon etc.
Did I miss anything btw?
jonny rust:
--- Quote from: Crazy on July 12, 2011, 11:07:51 PM ---What? Daaamn, so we totally need a cover system!
But I still think making it skill related is a bad idea. We already have too few skill point, and we would need another skill around 200? Not mentioning it doesn't make much sense for realism, it would be also bad for gameplay. We already have much char related parameters, I don't think we need more. Also, I would give a DR bonus rather than AC bonus, because it would end up causing problem with shooting pople under cover : would be only luck deciding if you hit or not, which is always bad. Also, it would allow to make some boost only to normal/energy DR, while flamer and explosives could be used against covered people.
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I agree with the skill part, but I don't know about only DR being affected by cover. It makes more sense to be missed when behind cover than it does to be hit for no damage, however a combination of misses and reduced (grazing bullets?) damage would make a lot of sense.
As for explosives, cover should still apply to some extent depending on what the cover is, but a smart rocketeer won't just shoot as his target's cover, he would shoot at the ground next to his target splashing him with far more damage than firing a direct shot.
Flamers would have to get so close they might as well just rush past the cover anyway.
I think we need cover to further balance weapon types at the end of the day and for this reason I would still like to see laser and plasma damage being resisted by cover as cover would be an ideal way to withstand a sniper (which might be laser based) or big gunner attack logically.
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