Other > Suggestions
NPC Reinforcements
CaptOmg:
For when the player members in NPC factions can take towns, I think this should be implemented.
Okay NPC reinforcements are only for NPC factions, and you need atleast 3 people tagged to you to get a squadron of NPC soldiers.
The more powerful the soldier, the less reinforcements you can get of them, and every soldier costs a certain amount of caps, depending on the how powerful they are
Enclave: 4 limit Enclave Combat Armor NPCs with Pulse weapons/Gauss weapons (costs 2000 caps each soldier)
BoS: 6 limit Brotherhood Armor NPCs with Miniguns/Rocket launchers (costs 1500 caps each soldier)
VC: 8 limit Combat Armor NPCs with lots of medical supplies and Pancor Jackhammers (costs 1000 caps each soldier)
Raiders: 10 raiders total, 5 using FN FALs, 5 using 14mm Pistols (costs 500 caps each soldier)
Each squadron or soldier(s) lasts a hour, if you get to the TC areas in unguarded towns (and the millitia is dead), they will stay until the fight ends or until they die.
Gaizk:
Disregarding whatever horrible idea you got there (Im sorry but what I understood from that is just quite bad) you do realize those 4 enclave npc (equipped with APA not Combat armor or else they're not enclave) are much much more dangerous than all the other npc you mentioned... COMBINED?
I dare you farm a single enclave encounter so you see the sheer madness of your stupid idea (not that it cant be done, just that you just have no idea)
Brick:
More Mercs? No thanks.
ASDu:
your own mercs+ 4APA soldiers
hah, r u serious?
CaptOmg:
With the 3d era, there is a Enclave Combat Armor being made, not a damn APA
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