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PvP Changes

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DocAN.:
PvP improvements:

1st. Increase players HP
2nd. Decrease weapon DMG
3rd. Limit of mercenaries numbers

How to do it:
1st: change lvl cap - HP should be 300-500
2nd: weapon DMG should be reduced by:
     BG - 25%
     EW - 20%
     SG - 15%
3rd: one or two mercenaries (full controled by player) not more

What it will change?
It will bring more fun: fights will be longer, battles will be focused on players skill not on some computer AI.


Johnnybravo:
I could almost guess we're getting more hp, and perks to better deal with fast deaths.

But yeah, damage is going up somewhat as well.
I wonder if it wouldn't be worthwhile to try having slower combat, but let's say everyone has his own sweetspot set somewhere else.

jonny rust:
slowing down RT fights is a nice idea. Reacting to things with this interface can be a bit clunky and this would give us more time to consider our movements.

One thing about tactics was that it integrated RT combat into the fallout fighting style really well (at least I got used to it quickly). Things like being able to set a target for a character and that character continuing to fire on that target (and even reloading his gun automatically was really nice). Things like that made it possible to consider the next move with more attention and observe what was going on around you and your target.

I also hope that once we go 3D we will be able to crouch for cover behind cars, boxes and anything that cant be walked through but still seen over. the great thing about FoT combat was that people missed more which made high HP un-neccessary.

DocAN.:
250hp, 2x Thougness + Psycho + Beer and You will die from 1 shot, how KO from Plasma Rfile for 230+ DMG,
Alt with only 1 LG will die instantly coz hes HP is 220+.

More HP = longer fights = more fun


jonny rust:

--- Quote from: DocAN. on July 12, 2011, 05:51:40 PM ---250hp, 2x Thougness + Psycho + Beer and You will die from 1 shot, how KO from Plasma Rfile for 230+ DMG,
Alt with only 1 LG will die instantly coz hes HP is 220+.

More HP = longer fights = more fun

--- End quote ---

uh... lower plasma rifle damage? I'm not suggesting that we do that, but its the other side of the coin you just tossed.

I think there are far more interesting ways to make fighting more fun than to just raise HP (which I consider to be a straight up copout). Look at the new "take cover" post. that makes a hell of a lot more sense than a bunch of demi-gods running around sustaining retarded amounts of damage...

Instead of raising HP why not raise AC? its much more believable for you to miss me and i survive than it is for you to smack me in the chest with a mini-gun burst and for me to go about my business.

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