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Author Topic: Shared XP  (Read 2997 times)

Sarakin

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Re: Shared XP
« Reply #15 on: July 31, 2011, 01:07:22 am »

You didnt get it, he was just saying that even if you dont manage to kill the mob, you would gain some xp by doing damage to it and thus, your ammo wouldnt be wasted.

I say, shared XP is a must.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Shared XP
« Reply #16 on: July 31, 2011, 01:12:38 am »

No Sarakin, You don't get it as my post was obviously in reference to CaptOmg's. Personally i would enjoy shared xp as long as it worked for my followers so they would level up at a decent speed with eachother instead of one getting 3 lvls above the others.
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Sarakin

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Re: Shared XP
« Reply #17 on: July 31, 2011, 01:17:38 am »

Well you didnt cite him, so I was assuming you were replying to jonny rust.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Bartosz

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Re: Shared XP
« Reply #18 on: July 31, 2011, 11:26:59 am »

not to mention you each bullet you fire (that doesn't miss) will count towards your XP assuming you stick around to finish the fight.

It's a bit harder to implement - game would have to store somewhere, the amount of damage done to the critter, and then, when critter dies it should use that value to calc what you should get. Easiest approach is to give xp immediately, after shot. That look a bit weird though.
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Re: Shared XP
« Reply #19 on: July 31, 2011, 11:31:05 am »

It's a bit harder to implement - game would have to store somewhere, the amount of damage done to the critter, and then, when critter dies it should use that value to calc what you should get. Easiest approach is to give xp immediately, after shot. That look a bit weird though.
What about Arcanum XP system? You don't need to kill creature, just deal damage and instantly get XP based on damage and creature's level. Also the last shot will give some XP too. May be 70% of total XP you'll get if remove all HP of creature and 30% of XP if your shot was the last. Make it work the same way as reputation per attack, only it'll modify your XP, and creature's level will work like multiplier.
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Bartosz

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Re: Shared XP
« Reply #20 on: July 31, 2011, 02:30:41 pm »

We've got some XP formula in the works, could work with such approach, we shall see.
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Re: Shared XP
« Reply #21 on: July 31, 2011, 05:47:49 pm »

yeah i like idea of getting instant XP amount for giving damage... but then.... what if one cripples every limb on centaur, gets hes XP, then doctor FAs on centaur to full hes HP, etc etc etc.. abuse
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Graf

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Re: Shared XP
« Reply #22 on: July 31, 2011, 06:02:02 pm »

I don't see how this can happen in the game, Haterade. You'll be killed by radiation, poisioning and normal damage of centaur way faster, than you'll do a "kill'n'heal" with him.
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Re: Shared XP
« Reply #23 on: July 31, 2011, 06:04:19 pm »

yeah i like idea of getting instant XP amount for giving damage... but then.... what if one cripples every limb on centaur, gets hes XP, then doctor FAs on centaur to full hes HP, etc etc etc.. abuse
Lol.
It's easier to find another encounter, then:
1) Find idiots with mausers/BB guns.
2) Let them cripple legs of poor centaur.
3) Then shoot him to very low HP, then run to that poor centaur to... FA him.
4) Then again torture poor centaur, dealing a damage to him, with a buch of sadistic doctors and trolls with mausers!
Well that's really fun way to XP! I don't see anything bad in it, it's co-operation with players +you'll get alot fun with this, of couse it'll be RT, because you can't FA in TB, just imagine, alot bluesuiters with mausers running around map shooting poor centaur, then one of them running to him and FAing him to let other trolls to XP!
Fun -> exp -> co-operation! FOnline needs this!


Edit:
Single creature may store one number, which is at start equals to its HP and lowers on number equal to damage, if this number less than or equal to 0, then creature won't give any more XP.
« Last Edit: July 31, 2011, 06:14:01 pm by RavenousRat »
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