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Author Topic: Multiple character/accounts solution  (Read 1971 times)

Serbian

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Multiple character/accounts solution
« on: July 09, 2011, 01:43:19 pm »

I'm shure everyone knows about the multi-account abuse, or so called alting. I might have a solution for the devs about it, although i'm shure they have already thought about it thoroughly and will probably implement it soon, so my solution is the following: why not have account limitations per IP?
As a limit per IP would probably be 2-3 characters, if not less, its up to you.
This kind of limitation has already been implemented in many famous MMO's, and so far it's working great (why shouldn't it?), and this should also bring alting down to a drasticly smaller level, although it still wouldn't "root it out".
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Perteks

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Re: Multiple character/accounts solution
« Reply #1 on: July 09, 2011, 02:14:45 pm »

Oh noez, how about proxy its other IP sad ...
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Wichura

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Re: Multiple character/accounts solution
« Reply #2 on: July 09, 2011, 02:28:00 pm »

When we get rid off reasons to make alts, we get rid off alts themselves. Keep it simple.

Dynamic IP is solution for your "solution", Serbian. Wasteland is harsh.
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Serbian

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Re: Multiple character/accounts solution
« Reply #3 on: July 09, 2011, 02:51:03 pm »

Look, proxy servers can be used, i'm just saying IP limits are a simple way of stopping alting to a certain degree.
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Re: Multiple character/accounts solution
« Reply #4 on: July 09, 2011, 03:03:17 pm »

Alting isn't against the game rules, Currently the game "needs" alts due to high requirements for crafters and PvP apes who don't wish to make a balanced build so others have to combat their powerbuild with a powerbuild of their own and so they need crafters to make shit for those powerbuilds. From what I have gathered from a few Dev posts are a loosening on the requirements which will hopefully lower alting, but sadly it will still happen due to powerbuilds.
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Graf

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Re: Multiple character/accounts solution
« Reply #5 on: July 09, 2011, 04:05:57 pm »

Alts is not something that need to be restricted in an artificial way. And IP limitation is an artificial way to do it. Instead of this, the game should should encourage the playing with a single character and punish the alting. It isn't restricted (unless someone decides to do a multi-log) but it is something, that kills most of the good suggestions made by the players. This is why developers are working on and improving such things as perks obtained via quests, professions, faction ranks which would give the player a message that it's better to use one character and to not use a separate for every task.
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